Ornen
Warlord
- Joined
- Feb 25, 2006
- Messages
- 272
Seems like the devs have made some serious changes to address the science/production balance that many thought was too heavily weighted for fast science and slow production. I've certainly seen it in my first couple games –– reductions to science from populations, eurekas, and policies slow the game down quite a bit, while production bonuses from governors (Magnus in particular) and other areas make the decision of what to build much less pressing.
What do you guys think? I actually didn't mind the old balance. The new one feels very different, I'm not so used to running out of stuff to build –– but maybe I'll get used to it.
What do you guys think? I actually didn't mind the old balance. The new one feels very different, I'm not so used to running out of stuff to build –– but maybe I'll get used to it.