fallout3dc
Warlord
- Joined
- Jun 29, 2014
- Messages
- 289
I've seriously always wondered about this. If warriors function as scouts essentially, but cost more hammers, which would be worth it?
In the beginning you want to find ruins as quick as possible. They accelerate your culture, get you early faith for an easy pantheon, force-grow your new city, upgrade your units. Also you want to find all the AI as early as possible before they close off areas as you can't get open borders till civil service. You want to find as many trading partners as possible. Scouts are better for all of these things due to them ignoring terrain movement cost. You'll explore at least 30% faster I've found and find it easier to route around barbs (which you don't want to fight while scouting) having to stop and heal for 5 turns will probably lose you a ruin if not 2.
Inca's warriors do all of that as well, but it costs 56 hammers instead of 40. That seems to be the only tradeoff of going warrior over scout as Inca.
I build a monument.
Inca's warriors do all of that as well, but it costs 56 hammers instead of 40. That seems to be the only tradeoff of going warrior over scout as Inca.
^but with 2 scouts, you are much more likely to get that culture ruin.