Thalassicus
Bytes and Nibblers
Update: I've solved this issue by creating a new Opportunity focused on scouts, described at the bottom of this post.
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Which option do you prefer when a scout enters an ancient ruin?
G. Some other idea not yet imagined?
======== Update ========
I've been thinking hard about this topic, and would like to propose an out of the box solution:
Actually it's more inside a box!
This opportunity avoids all the problems described earlier. It gives us a choice of outcomes, so we can customize our early game scout to suit our preferred playstyle. It's independent of ancient ruins so we have full control over it. Sadly we can't change the default ancient ruins stuff much. I'm thinking it would go along with Option A from above.
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Which option do you prefer when a scout enters an ancient ruin?
- Provide nonupgrade bonuses for scouts, such as a free tech.
Tested in June. Some people miss the upgrade possibility.
. - Upgrade scouts to levies.
Tested in May. Some feel the chance of a levy on turn 10 is too powerful.
. - Upgrade scouts to archers.
Tested in September. Some feel this upgrade is weak.
. - Upgrade scouts to some other unit.
Not yet tested.
.
.
Each of the options above has a Silver ignore terrain promotion on scouts.
Silver promotions do not upgrade. They represent standard weapons and armor of a unit class, replaced when upgraded to new gear.
Gold promotions upgrade with the unit. These represent unusual experience or equipment independent from typical gear.
..
Infeasible options:
. - Gold ignore terrain promotion (vanilla).
Tested in April. Mass upgrading scouts to ignore-terrain levy armies is exploitative against the AI.
. - Silver ignore terrain promotion, but acts as gold if upgraded by ancient ruins.
This is not practical with our current modding tools, without the game core only Firaxis has access to.
G. Some other idea not yet imagined?
======== Update ========
I've been thinking hard about this topic, and would like to propose an out of the box solution:
Actually it's more inside a box!
This opportunity avoids all the problems described earlier. It gives us a choice of outcomes, so we can customize our early game scout to suit our preferred playstyle. It's independent of ancient ruins so we have full control over it. Sadly we can't change the default ancient ruins stuff much. I'm thinking it would go along with Option A from above.