Hello.
I'm stuck trying to win as the Ottomans on Deity for days now, and I, as well as a few others I believe, could use some help from those who actually won. At the very least, sharing our experiences could be useful.
In my most successful try, I used jkg's save and initial strategy: I sold Tunis to Italy and bribed them to go to war with Morocco, improved the iron and got some more, as well as coal, through trades. I first built the Ironwork in Tripoli, before building frigates and ironclads. I can't remember the build order, but I think I had two frigates and two ironclads (one was bought with money from city-states and trades) by the time Italy declared war on me (around turn 11). I was then building privateers in both cities to serve as shield for my heavier units.
I took Palermo with captured Caio Duilios on turn 22, lost it right away and retook it on turn 23. I had to defend it for a few turns, but the extra coal and iron provided by the city, as well as using the Great Admiral's ability, made it doable. I was then able to easily get Tunis (around turn 27), Cagliari (around turn 29) and Catanzaro (around turn 32). From there, I had such a powerful fleet than taking Algiers, Gibraltar and Lisbon was cake.
Unfortunately, I encountered a lot of problems after that. First, because I gave Tunis to Italy at start, they were able to expand just south of me, so I had to build a few land units to finish them (helped by Egypt), which delayed gold relative productions. Then, France slowly conquered Morocco (which was my main trade partner), wiping them out or almost around turn 50. At that point, I didn't really know what to do to win, so I sent my fleet south to take more cities, but I encountered a larger one, a mix of English and Portuguese ships, so I was stuck on this side. Egypt then asked me to declare war on Ethiopia, which I did, but sending my land units toward them took a lot of time and wasn't really worth it.
I gave up around turn 60, seeing how far ahead Egypt and Ethiopia were on VPs: even by wiping out the latter, I don't think I could have caught up, considering the only trade partners left were Egypt (but they earn more gold than I do from my trade routes and were my main competition), Germany (but only one or two city were available) and a few city-states (which didn't give a lot). I couldn't ever get peace from Portugal, England or France (the latter were even coming for me while most of my units were far away), so it just seemed impossible to win.
Since then, I'm playing on a previous initial save, where all the natural wonders are findable within the first ten turns (using Sipahis), allowing me to trade my luxuries for strategic resources or gold. This save only lack iron (but it's pretty cheap to get enough from Egypt) and coal (I rerolled A LOT and couldn't get a single start with coal within my borders, so I think it's just impossible).
I noted a few interesting things playing on that save: you can get the 9 coal from Italy on turn 0 and so prevent them from building more Caio Duilios before war is declared; you can get a city from Ethiopia if you declare war on them early (I usually steal a worker with my Sipahi while looking for the natural wonders and ask for peace around turn 10); you NEED to get the coal from Morocco on turn 0 and some iron from Egypt (maybe on turn 1), so you can use frigates, ironclads and captured Caio Duilios without the resource penalty; you can steal a few settlers from Germany if they declare on you early (they usually do, as well as France, around turn 2 on my save), but extra workers don't seem to be really useful, since you don't need to improve a lot of stuff; you can bribe Italy and France to war with Morocco or even Egypt, but I'm not sure they even try to fight them before turn 11 (which is when Italy declares on you); with one external trade route and gold from city-states (most being easy to find on my save), you can usually buy an ironclad before going to war.
Now, this is what I'm doing on this save, before Italy declares war:
- Get coal from Italy and Morocco, iron from Egypt and start looking for the natural wonders.
- Keep Tunis and have it produce a frigate and a privateer (or two frigates if I send a lot of production via internal trade routes).
- Build the Ironwork then an ironclad in Tripoli (I also tried to build the Heroic Epic instead of the Ironwork, but I can't get them both and have enough ships).
- Build a frigate or a privateer in Benghazi (or spam cargo ships and caravans to send production to other cities).
- Buy an ironclad in Tripoli just before war.
With this start, I can survive a few turns, but I end up swarmed by privateers and land units getting on my coast. Even when I manage to take those out, Italy is building so many Caio Duilio (at least one or two per turn), that I end up losing Tunis.
I know the key is taking Palermo and keeping it, but I can't seem to do it without giving up Tunis (which I want to keep to avoid them expanding and attacking by land). Maybe I'm doing something wrong production-wise: how can I get both the Ironwork and the Heroic Epic in my capital as well as enough ships? What should I do with my initial cargo ship and caravans? Should I build more with Benghazi to send production to my other cities or send them for gold and build units? Any advice is welcome.
Well, I'm finally done. Sorry about the wall of text, but I felt details were important. I'm also sorry if my english is awkward (it's not my native language).