Afforess
The White Wizard
I like this modcomp. However, I would like to see if it is at all possible to lessen checking of vicinity for resources, especially in the fat cross that doesn't have any resources it is looking to expand on in this modcomp. That may speed up turn time a bit.
What I mean is: the computer check the fat cross surrounding the city and see if there is/are resources to expand on in buildings. If not, then the code should stop completely from checking that fat-cross forever in this game. Is that possible?
The game doesn't know if it has them or not beforehand. If you look at the code, you'll see that it is looping through every city plot, and checking to see if there is a resource that is needed.