What determines the the amount of a specialist produces?
I'm having problems with my mod, where Merchants and Engineers only will have some obscene modifier, like +140987 to food, hammers and science. The other specialists are OK.
It's not my own code, it's a third party product, but I'm trying to pinpoint the issue down because the I plan on using this code in my mod.
So where would I start looking?
I'm having problems with my mod, where Merchants and Engineers only will have some obscene modifier, like +140987 to food, hammers and science. The other specialists are OK.
It's not my own code, it's a third party product, but I'm trying to pinpoint the issue down because the I plan on using this code in my mod.
So where would I start looking?