The Navy Seal
Emperor
Hi all, just trying to put all my works in one thread to make it easier for people to find them.
Here's my Vannila MOD COMP:
Unit Prerequisits:
This XML MOD COMP makes it so units require buildings in order to be built.
Download Here
Here's all my Warlords MOD COMPs:
Unit Prerequisits Warlords:
This XML MOD COMP makes it so units require buildings in order to be built.
Download Here
Unit Formations:
This XML MOD COMP adds over 40 new formations that are already added with units assigned to them.
Download Here
Civic Mobilization:
This XML MOD COMP adds a new set of civics (Mobilization) as time press's on new and more effecient civics appear that decrease City Maintnance and adds XPs to your units.
Download Here
Defensive Units:
This XML/PYTHON MOD COMP makes it so settlers and workers have a small defensive strenght.
Download Here
Modern Worboat:
This XML MOD COMP adds a new unit Modern Workboat which moves farther and can enter Ocean.
Download Here
Riot Police:
This XML/PYTHON MOD COMP adds a new unit Riot Police which requires a jail in order to be built. The Riot Police unit can perform a mission that stops the revolt in a city.
Download Here
Farmers:
This XML/PYTHON MODCOMP adds a new improvement (Irrigation) and changes Farms. Now instead of yop being able to build farms when you develope Agriculture you are able to Irrigate a plot. After 25 turns the Irragation turns into a farm. The only thing different between the Farm and Irrigation is that Farms have a small chance (1 in a 1,000) of discovering a food resource (Wheat, Rice, and Corn). But you can't just discover Corn, Wheat, or Rice, You have to have Wheat in order to discover Wheat the same goes with Corn, and Rice.
Download Here
Settlers:
This MODCOMP adds three new settler units with special abilities, Colonist, Pioneer, and the Architect. The Colonist comes with Optics. Instead of it building a 1 population city with no buildings it starts with 2 pop and has buildings in it. The Pioneer comes with Economics and the city starts with 3 pop and several buildings. The Architect builds a 1 pop city and has tons of buildings.
Dowload Here
Religions:
This XML MOD COMP changes spread rates on religions so this way Judaism wont be the leading world religion. It also gives every religion a special unique unit.
Download Here
Here's my Vannila MOD COMP:
Unit Prerequisits:
This XML MOD COMP makes it so units require buildings in order to be built.
Download Here
Here's all my Warlords MOD COMPs:
Unit Prerequisits Warlords:
This XML MOD COMP makes it so units require buildings in order to be built.
Download Here
Unit Formations:
This XML MOD COMP adds over 40 new formations that are already added with units assigned to them.
Download Here
Civic Mobilization:
This XML MOD COMP adds a new set of civics (Mobilization) as time press's on new and more effecient civics appear that decrease City Maintnance and adds XPs to your units.
Download Here
Defensive Units:
This XML/PYTHON MOD COMP makes it so settlers and workers have a small defensive strenght.
Download Here
Modern Worboat:
This XML MOD COMP adds a new unit Modern Workboat which moves farther and can enter Ocean.
Download Here
Riot Police:
This XML/PYTHON MOD COMP adds a new unit Riot Police which requires a jail in order to be built. The Riot Police unit can perform a mission that stops the revolt in a city.
Download Here
Farmers:
This XML/PYTHON MODCOMP adds a new improvement (Irrigation) and changes Farms. Now instead of yop being able to build farms when you develope Agriculture you are able to Irrigate a plot. After 25 turns the Irragation turns into a farm. The only thing different between the Farm and Irrigation is that Farms have a small chance (1 in a 1,000) of discovering a food resource (Wheat, Rice, and Corn). But you can't just discover Corn, Wheat, or Rice, You have to have Wheat in order to discover Wheat the same goes with Corn, and Rice.
Download Here
Settlers:
This MODCOMP adds three new settler units with special abilities, Colonist, Pioneer, and the Architect. The Colonist comes with Optics. Instead of it building a 1 population city with no buildings it starts with 2 pop and has buildings in it. The Pioneer comes with Economics and the city starts with 3 pop and several buildings. The Architect builds a 1 pop city and has tons of buildings.
Dowload Here
Religions:
This XML MOD COMP changes spread rates on religions so this way Judaism wont be the leading world religion. It also gives every religion a special unique unit.
Download Here