SesnOfWthr
True Believer
I have seen a couple variants similar to this pop up in recent days, but here's the way I've been kicking it around .....
Version - C3C v1.15b
Difficulty - Monarch
Size - Standard
Landmass - Continents
Climate - Random
Civ - TBD - *Scandinavia selected*
Opponents - 7 random
AI Agression - Normal
Culturally linked - Off
Preserve random seed - On
Respawn AI - Off
Barbs - Roaming
Victory Conditions - Conquest, Domination
Variant - We will be doing plenty of warring, however, all wars will be fought as "poor men's wars". What that means is that we will NOT be connecting any strategic resources for the course of the game. Startegic resources are, of course, resources that enable building of certain units. ie iron, aluminum, etc. Our cities can work those tiles that contain said resources, but we can not road those tiles. If we capture terriotry that has such a resource connected, the roads must be pillaged. If such a resource happens to appear under one of our cities, the city must be abandoned.
I realize that we will also be penalized by not having access to railroads, but I see no way around it. We will be able to use railroads we capture.
Civ -- For this game, we will choose one of the civs that do not need any resource for their UU. That last is, I believe:
Aztec, Babylon, Byzantine, Carthage, Greece, Inca, India, Iroquois, Maya, Portugal, Scandinavia, Sumeria, and Zululand.
Rules - We will be playing using Lkendter's rule set. His ruleset can be viewed in post #2 here: LK65
I would add another to his: please do not sign up unless you are committed to seeing the game through. Although skips/replacements can't always be avoided, I would appreciate any and all attempts to play your turns in time.
So, have I forgotten anything?
Roster
SesnOfWthr
Microbe
Bede
grs
Cuivienen
M60A3TTS
Version - C3C v1.15b
Difficulty - Monarch
Size - Standard
Landmass - Continents
Climate - Random
Civ - TBD - *Scandinavia selected*
Opponents - 7 random
AI Agression - Normal
Culturally linked - Off
Preserve random seed - On
Respawn AI - Off
Barbs - Roaming
Victory Conditions - Conquest, Domination
Variant - We will be doing plenty of warring, however, all wars will be fought as "poor men's wars". What that means is that we will NOT be connecting any strategic resources for the course of the game. Startegic resources are, of course, resources that enable building of certain units. ie iron, aluminum, etc. Our cities can work those tiles that contain said resources, but we can not road those tiles. If we capture terriotry that has such a resource connected, the roads must be pillaged. If such a resource happens to appear under one of our cities, the city must be abandoned.
I realize that we will also be penalized by not having access to railroads, but I see no way around it. We will be able to use railroads we capture.
Civ -- For this game, we will choose one of the civs that do not need any resource for their UU. That last is, I believe:
Aztec, Babylon, Byzantine, Carthage, Greece, Inca, India, Iroquois, Maya, Portugal, Scandinavia, Sumeria, and Zululand.
Rules - We will be playing using Lkendter's rule set. His ruleset can be viewed in post #2 here: LK65
I would add another to his: please do not sign up unless you are committed to seeing the game through. Although skips/replacements can't always be avoided, I would appreciate any and all attempts to play your turns in time.
So, have I forgotten anything?
Roster
SesnOfWthr
Microbe
Bede
grs
Cuivienen
M60A3TTS