Yamps
Deity
Of course when I suggested the plan I had constitution in mind for representation, at the end not going for constitution made the plan dubious. It has been proved however that techs on the path to sci method for a more ambitious liberialism was the way to go.
Mind you, Taj gave us an extra golden age that was usefull to accelerate things later on.
Nationalism and Constitution weren't really needed in this game, that's a big point against that path. Regarding Liberalism, things need to fall in nicely...For example, I've replayed a bit taking Bombay spot but didn't choke Gandhi. Some delays in cottaging for more REX and no early gold caused Gandhi to win Liberalism with the Nationalism path. We traded for Education, but there's no real guarantee that would happen in each attempt. Then you also have the barbs (!) to worry about when you consider other things. MW had 3 big cities for 5 GS in their GE golden age, but maybe that Education trade and Communism sling had some luck as well? I wonder when exactly did barbs win the Lib race in Xteam's game, MW had a somewhat later Liberalism date.
The slavery, serfdom, slavery plan is definnatelly the best plan for fast rex and it has been tested extensivelly in multiplayer.
The trick is to improve food first and then do a mass chop while building wealth, science or culture in capital so that the chops are stored. Then make 1 turn settler without stopping growth and when chops ready switch back to slavery.
Capital in place in this situation was ideal for this plan, with more food and most importantly more chops and closer worker actions.
Hmm, why didn't we switch to slavery then? The switch happened too late at the end of our Taj GA... Well, at least the next game won't start while summer vacations are on so we'll be able to discuss these things more effectively.