It looks to me like the mapmaker cleverly designed this SG to give teams alternatives. You can: a) REX, b) block Zara, c) build stone wonders, but it's difficult to combine them. So the mapmaker created a game in which teams will probably follow very different paths and that's interesting. My guess is that there's also marble to the south, giving teams the choice of d) build marble wonders, but those mostly come later anyway.
The mapmaker also gave us a ton of health resources, a GP farm location and three cottage spam locations, and a religious-flavor neighbor. In short, my impression is that the mapmaker's focus was not so much on tricking us as creating a game with:
1) challenging requirements
2) lots of resources
3) a variety of ways to use the resources and satisfy the requirements
4) a dynamic map set-up so teams will go in all sorts of different directions (starting with copper or silver in BFC, or even both
)
So I would assume normal emporer-level AI completion dates for the various wonders.
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These are the strategies we're considering:
1. Gold from failed wonders.
2. Oracle slingshot.
3. Build settler/worker factory/GP farm.
4. Grab Zara's land.
5. Build the pyramids.
6. Run a SE economy.
7. Build Oxford in Delhi.
These are our goals:
Sooner or later
0) Decide on Diplo or Cultural Victory
Sooner
1) explore
2) REX
3) research fast
4) grab a religion (or more for cultural)
Later
4) spam religion
5) get enough UN votes or build enough culture
6) fight lots of wars to spam GGs and acquire the 4 resources
7) create a GE (for UN only)
I think that our discussion and testing right now should focus on how we can
combine as many of the above strategies to achieve the above "Sooner" goals.