Things to check in the round:
- EP against Zara every turn
- F9 screen every turn to avoid putting hammers in an already complete wonder
- barb activity
- Zara troops activity
legend:
slider
workers
warriors
underlined: city info
t60 research slider to 80% (+2->3
) [PH in 2]
t61 research slider to 70% (+4->7
) [PH in 1]
worker1&2 resume chops, worker3 starts pre-chopping for Pyramids
t62 research slider to 90% (break even) [PH in, AH in 11]
t63 Delhi starts on Oracle,
warrior3 goes to 1W of cow to spawnbust for a few turns.
worker1 finishes chop into Oracle
t64 Delhi grows to 4 -> farmed grassland;
worker1 starts mine, worker2 finishes chop
t65 worker2 joins worker1 to mine faster
t66 no input needed
t67 Bombay switch to SH will grow in 2 turns, mine finished,
Delhi assigns mine instead of farm;
worker1 starts mine on second hill, worker3 cancels chop (1 turn left)
t68 worker2 goes to Bombay to start roads, worker3 goes to another forest for chopping
t69 research slider to 80% (+1->8
) [AH still in 3];
Delhi grows to 5 -> assign farm,
Bombay grows to 2 -> assign 2F1C >> There is no extra upkeep for growing both cities compared to just Delhi
t70 worker2 starts road NW of Bombay
t71 Bombay back on settler,
worker2 cancels road (in case of horses), worker3 cancels chop
t72 research slider to 90% (-1->9
) [AH in, Writing in 10] works perfectly,
Delhi switches from farm to mine,
warrior3 goes back to Delhi for garrison happiness,
worker1 finishes mine, worker2 starts Pasture if horses, otherwise finish road, worker3 goes help Pasture or starts another pre-chop
t73 if no Pasture, continue roads
t74 if horses, worker3 back to pre-chopping
t75 worker 1+2 still making roads
[[stop]]
Writing in 7 @ -1gpt, 7 gold left
Oracle in 7
Delhi grows next turn to 6