Revised PPPMoscow:
Build wealth.
Fish:
Build wealth, Hire 16 merchants (162 GPP/turn) to pop GM on T+8 @ 2800.
Siberia:
Build dam. Complete on T+5. Set build to R&R, complete on T+8.
Pigs:
Build factory (5, borrowing ivory and workshop from neighbors).
GP Farm:
Build wealth. GPP plan is 213 for two turns, then 267 until T+10 (it’ll hit 2972 allowing Bahamas to beat it for the 3000 GP), then crank enough to pop the 3300 GPP on T+11.
Cuba:
Build wealth (factory doesn’t break even here).
Bahamas:
Build wealth. Will pop GSpy/GE/GP on T+10 for 3000 GP
Bermuda:
University (1, breaks even in 8 turns). T+1, build barracks (1). T+2, build marines for Stalin – Roosevelt campaigns. Fire spies for merchants.
Rheims:
Build barracks(1). Then build wealth. The barracks will break even in about 10 turns.
Bananas (will later build a casing or thruster):
Build wealth.
Paris:
Build wealth.
Kamchatka
Factory(1). University(3). Then build two workers(1 each). T+6, build wealth.
Orleans
Barracks(1). University (2). T+3, wealth.
Chengdu
Revolt (1); factory(?); barracks(?); marines
Bcool island
Barracks(1). T+1 wealth.
Shanghai
Barracks(1). T+1, wealth.
Crabbes
Barracks(1) + growth. T+1, wealth.
Beijing
Barracks(1). T+1, wealth.
Guangzhou
Barracks(1). T+1, wealth.
Nanjing
Observatory(3). T+3, wealth.
Hammer City
Observatory(1) for SS parts. T+1, wealth.
Tours
Factory (1). Barracks(1). T+2, wealth
Haiti
Observatory(1). University(2). T+3, wealth.
Hastings
Factory(3). T+3, wealth.
Nottingham
Forge (1). Mining exec (3). Then build workers.
York
Factory(5). T+5, wealth.
Oxford
Factory(5). T+5, wealth
Newcastle
Forge(2). Mining exec (3). T+5, wealth.
Iron Spice
Observatory(3). T+3, wealth.
Mitchum’s Oasis
Forge(3). Mining exec (3). T+6, wealth.
London
Observatory(1). Barracks(1). University(2). T+4, wealth.
Canterbury
Factory(3). Library(1). Observatory(2). T+7, wealth.
Warwick
Build workers until mining in, then swap to executives (kind of still useless city).
Steam
Worker(x3), then factory(4).
Rostov
Granary (1). Forge(2). T+3, wealth.
Yaroslav
Build wealth. Forge doesn’t pay off  Eventually swap to either boats or workers…
Yekaterinburg
Granary(2). Same here – forge doesn’t pay off in time. Eventually swap to boats or workers.
Jamaica
Forge(3). Drydock(3). T+8, wealth until transports available.
Vijay
Mining exec(2); forge(4); mining exec (3)
Agra
Courthouse(4); workers
Delhi
Courthouse(17); workers
Patali
Workers
Bombay
Workers
Calcutta
Workers
This puts our bpt at 3400 beakers with +80 gold (no culture slider). Is it better to just drop our slider to 0% since we're building some research buildings? We'll be able to push 100% for a few turns if we do this but I'm not sure if it'll speed up our overall research rate.