I've looked at the save and I have a few comments:
I don't think we can afford a war with Gandhi now for the same reasons that everyone was against it earlier. We can't afford the WW. Anything that delays our research and keeps us from running 100% slider has the possibility to add turns to our game. We can crush him after we launch (we only need to take two cities) and use his workers to help clean up the mess.
Running 10% culture slider converts 182 base commerce from base beakers to base culture. Doing this makes us go from 26
to 6
If all of those extra 20 pops are scientists, they only provide 20 * 6 = 120 base beakers. Of course, those citizens could be doing something else too, but science is the name of the game at the moment. I don't think running the slider makes sense at the moment.
Hammer city could use workshops on the dye (already started), two plains farms and rice. My guess is that every city that will build a space part has a few tiles that could be tweaked that could pay off in the end. We may want to start planning this so that we can build a few workers to do this work.
Now that we own the gold in Old China near Hangzhou, should we scrub and mine it?
I think it's better to build wealth than to build science. With extra gold, we may be able to keep the slider at 100% at a later turn or build an extra research institute and still keep the slider up.
Should we sell Stalin Music for 50 gold?
Should we sell Roosevelt Communism for 90 gold?
Awesome work getting the scrubbing started on the islands.
There is a landmass south of Steam/Rostov with impassable ice in the middle with fallout on it. I can count 5 fallout tiles there, but it could be more. What is our plan to get a boat there and to ferry a few workers over?
There are some unexposed tiles north of Stalin that could have fallout. It's not worth exploring right now, but we'll need to check it out once we learn Satellites.
We may get lucky and take over the last two fallout tiles near Churchill soon, which means that we wouldn't have to fight him (unless he attacks us).
We have to be at peace on the turn our space ship lands. That means that we have 12 (11? 10?) turns to do all of our warring. Gandhi, Churchill and Stalin will be easy. Roosevelt's units won't cause too much trouble, but the fact that he has 13 cities spread out on our land mass and two islands will make it a logistical nightmare, shuttling troops and workers around. Plus we need to build most of the units and many of the workers that will do this work while at the same time building our space ship.
We need to plan ahead if we are going to gift Roosevelt Ecology. Since we can only gift/sell him one tech per turn in the chain, we'll have to start early and gift him Bio (T-2), Electricity (T-1), Fission (T0, which is the turn we learn it) and Ecology (T+1). We should also try to gift him a few workers when we can spare the production and still keep the slider at 100%.
There is still a LOT of complexity in the remaining part of this game. Every single turn matters since it could be the difference between gold and silver. I'm a bit worried about us finishing at our best. We may end up rushing and playing a little sloppy. Does anyone have any ideas on how to mitigate this? Who has time this week to really keep the game moving forward, generating/updating a PPP and playing turns?