Cities:
StoneHill: Mids; Works Corn+FP until growth; at size 3 also work copper; at size 4 also work farm; at size 5 work 3hills, copper + farm
GoldenFleece: Oracle > Settler
PearlySwine: warrior > part axe untillibwriting is in > Library
MarbleHill: Barracks > Axe > Settler
Workers:
PearlySwineWorker: Pasture > Farm
CapWorker (West of Deer): Help chopping, then return to cap for Farming + mining
MarbleHillWorker: Mine the hills (first E of MH, then W)
GF-worker: chop, chop, chop, help CapWorker
Tech:
Writing > (Oracle CoL) > Math > Hunting
This is the basic plan, but a lot depends on the following question:
Do we put 2 or 3 chops into the Oracle. The difference will be about 5 turns. In case of 3 chops, only GF will be able to run scientist right away (though it will be at size 4, though not optimally as it doesn't work the gold then). I prefer to put two chops into it; it will leave the capworker available for farming the cap, speeding up its growth, which in turn means earlier growth for MarbleHill (and earlier Mids).
I also doubt that Math will be in time for the Mids, haven't played that far with exact micro yet. Still, it will help out with production regardless.
StoneHill: Mids; Works Corn+FP until growth; at size 3 also work copper; at size 4 also work farm; at size 5 work 3hills, copper + farm
GoldenFleece: Oracle > Settler
PearlySwine: warrior > part axe until
MarbleHill: Barracks > Axe > Settler
Workers:
PearlySwineWorker: Pasture > Farm
CapWorker (West of Deer): Help chopping, then return to cap for Farming + mining
MarbleHillWorker: Mine the hills (first E of MH, then W)
GF-worker: chop, chop, chop, help CapWorker
Tech:
Writing > (Oracle CoL) > Math > Hunting
This is the basic plan, but a lot depends on the following question:
Do we put 2 or 3 chops into the Oracle. The difference will be about 5 turns. In case of 3 chops, only GF will be able to run scientist right away (though it will be at size 4, though not optimally as it doesn't work the gold then). I prefer to put two chops into it; it will leave the capworker available for farming the cap, speeding up its growth, which in turn means earlier growth for MarbleHill (and earlier Mids).
I also doubt that Math will be in time for the Mids, haven't played that far with exact micro yet. Still, it will help out with production regardless.