I can play until ~T107, since I've tested the micro for the hardest cities (micro can be improved) and Kaitzilla has only just finished playing. However, this takes me to about 60 turns, which is a lot.
I am happy for someone else to take over. But we have lost a month now, and I think I can play sooner than anyone but Kaitzilla. Please step in if you have the weekend free.
Some questions which bothered me yesterday:
- Whip Argos (Fish City 1-turn sooner) or slow build the Settler (wastes some Worker turns, 1-turn delay). If we slow build, we could 3-pop whip the next 2 Settlers, but Monarchy is in soon as well.
- Library in Corinth. Like? Dislike? I build it on T100, so it helps Civil Service research for 3 turns. Corinth has more than Athens on T95, btw.
- Trireme: do we want one? To guard Fish Islands in advance, we need to build this in one of Athens/Thebes/Corinth.
- Iron City: what should we build after the Granary?
For me: (1) a 2-pop whip is ok, if the micro works out; (2) I like this. The timing with whip anger works out well; (3) yes, because it is safer and can push east to Isabella; (4) I'm unsure, but maybe a Galley to send our Scout to Elizabeth (and then load a Sentry Chariot).
My PPP will be less detailed than before, but I will try to convey the key points in summary form and pics.
I have plans this weekend, so the earliest I could take up the game would be Tuesday.
The deadline is May 8th which is 7 full weeks away, so it isn't crunch time just yet.
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I support starting Meditation T96 and finishing it T97 to create a huge overflow.
Teching Meditation allows us to keep Literature when we trade Construction to Mansa for Code of Laws.
Keeping Literature means we can hopefully trade Civil Service+Literature for Machinery or Feudalism later.
It also lets us complete Civil Service T103, which means we can settle our iceball city sooner and capture Amsterdam 1 turn sooner, possibly saving the life of 1 of our units if Willem whips a new archer.
I support settling the fish tundra cities.
Our main endgame corporation will be Sid's Sushi.
Mining Inc. will be terrible with the lack of gold,silver,iron,copper.
Even if we go Communism, I've been convinced those 4 cities will be a net benefit, especially thanks to
Doshin's 1 free worker idea.
I'm slightly against whipping Argos.
If you really want to whip it, I won't mind.
Library in Corinth is ok.
Other good choice is another worker who can farm or chop Odeon.
We need 1 trireme yes.
If barb galleys overrun our iceball cities, it will be a huge setback for them.
Iron City should chop+whip a trireme or galleys after Granary in my opinion.
It is a great city for making naval vessels.
Hmmm, 6 swords is ok with me military-wise, not sure why
Duckweed satisfied with only 5. I love swords!