This is a long post.
To the OP, do buy the game, if not now then sometime in a few weeks or a couple of months. Once these issues are ironed out the game will be quite fun. Actually it already is fun but there are definitely issues at the moment which need addressing.
No corps are ok as long as you know what you are doing with them!
Show me how to use them then. At the same time show me that the AI knows how to use them in the same way.
Yeah that's the key isn't it. It reminds me a bit when the released civ4 vanilla. Many were complaining about the maintanance because they couldn't expand idefinetely like in civ3. Now many are treating corporations like religions and wants to spread them to every city, not wanting to change old strategies. I wouldn't really know by the way I haven't gotten to the late game yet.
As you said, since you haven't gotten to the late game yet how would you know? The problem is not that corps need to be used spread carefully or judiciously as many say, but that corps are not even worth founding for the small benefit they'd give if one only spreads them to a few domestic cities. Spreading them to AI is just exploiting the AI.
Game is definitely worth it. This should have been the first expansion pack, not the 2nd. It's good.
The people complaining about corporations don't know how to use them properly.
Many of the players engaging in the debate are far more experienced than you or I. They do know how to use the corps "properly" but this is what they don't like about them. Using them is against how they were designed by Firaxis and it is exploitative of the AI. See my comment to Joe Harker.
I think I'm in agreement. I've only played three games through to the finish but corporations didn't ruin me in Epic speed.
I disagree with mrt144. It's not a matter of 'using them one way' only, it's a matter of understanding how they work. I use the mining co in my production cities, that makes sense. It wouldn't make sense to send it to every single city in my empire. That doesn't strike me as a one-trick pony but rather as a game mechanic that needs to be understood and played in the way that benefits from it.
It's like . .. .. .. .. .ing that building a 100+ Axeman army cripples your economy. "I should be able to pwn with these guys, but it bankrupts me!"
No that analogy is useless. Again, you say it's a matter of understanding how they work. It's the people who DO understand how they work who are complaining. In general it is the people who don't understand who are happy with them as is.
You don't have to spread a corporation abroad to save your economy. I had Mining Co in three cities, generating me extra hammers at a cost of a bit of gold. The trade-off was well worth it and didn't cripple my economy.
If I'd spread it to every city then it would probably be a different story. That's why I didn't spread it to every city.
So you only had the corp in three cities. Honestly, I hardly see how using up a great engineer and paying for that maintenance each turn makes that corp worth it, for a few hammers each turn in 3 cities. Do you really think this was how corps were intended to work? So you're essentially using the rest of your empire to support the costs of these three cities, which presumably already have good production, so they can get a few more hammers each. I would be ineterested to see a savegame showing how much benefit this gives you, especially if you compare it with using State Property instead.