Should this be happening?

Emperor_Reynald

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Mar 29, 2003
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Stevenage, England
In my current regent game as Babylon I have been setting up for a diplomatic victory. This naturally involves making everyone as friendly as possible.

Now Germany, they had been at war with Russia ever since I had met them and were down to 2 cities and still in the ancient age while I had Knights. So I decided to invade. I built up an army of knights, cancelled my ROP with them peacefully and then attacked. After they were dead I suddenly found no one would give me a ROP, talking about 'what I did to germany'. I didn't ROP rape them so what is going on!?
 
You had a unit or units inside their territory when you declared war.
 
cancelled my ROP with them peacefully and then attacked

After the 20 turns expired or before? If you cancelled it during the first 20 turns (which i believe) you broke the treaty and trashed your reputation.
BTW why going warmonger on such a small opponent when diplo victory is your goal. Doesn't makes much sense to me :confused:
 
you can't cancel a deal before the 20 turns are up without going to war.
 
If you had other trades (even peace), it's breaking a treaty.
 
The oppourtunity was too good to pass up and I didn't want Russia to swallow up the good territory. My start position had jungle to the north and desert to the south with a narrow strip of grassland and plains in between so I need all the good land I can get. Anyway I checked the article on AI attitude before and the effect of declaring on someone once is not too bad to be game crippling.

I did have units in their territory when I declared war but cancelled the ROP (after 20 turns) first. I don't think I had any trades going. I had traded for horses in the past but that ended when I found my own supply.
 
Do they?
Doesn't matter anyway they all seem to have mysteriously forgiven me :)

In other news the Celts have gone on a killing rampage on their continent. Spain and Japan have been destroyed, Vikings only have one tundra island city and England has a handful of cities. Its actually the first time I've seen one AI so effectively do so much damage.
 
Originally posted by Emperor_Reynald
Do they?
Yes, they do, and rightly so (IMHO). You have proven to the world that having your units inside their borders is not safe, since you may use them for a surprise attack. It is quite logical that other nations are reluctant to allow your units right of passage in their territory afterwards.
 
It seems their now just as eager to ROP rape. Dutch surprise attacked a city with a cavalry which was repelled (odd that it didn't go for a stack of workers also in reach) . They ignored all other cities and charged at my captial which gave me the oppourtunity to build cavalry to counter them. I now have 2 of their cities...

The point is, is there any way of peacefully cancelling an MA (or other deal) without turning on 'always renegotiate'? (I want peace but have a MA with the Russians and don't want to go through 10 or so ROPs and various trades while trying to cancel it ).
 
Click on active deals when talking to him, this will either show your MA with a number beside it or without. If it has one you have to wait that many turns, if not click on it(which will bring it up for renogotiation), then just clear it off the table.

When going for a diplo victory MA & MPPs aren't the best things to get yourself in.
 
Originally posted by Gengis Khan
When going for a diplo victory MA & MPPs aren't the best things to get yourself in.
...actually, MA and MPPs are the best things when going for a diplo win, but wou must do it in a controlled fasion. The simplest example is to get MPPs with everyone (that is not at war with each other) except the biggest country besides you and then attack that country (or get MAs against it). You'll soon have a war with everyone against your opponent in the UN election. Noone will vote for him, so your guaranteed a win.

This is so easy that its an explot IMHO.
 
@TheNiceOne

This strategie is quite good for the last few turns before the election, but on the long way till than it could be worse. Fighting against a common enemy doen NOT always stops civs to attack each other. And when some of them have some MMP ...
 
Originally posted by TheNiceOne

... The simplest example is to get MPPs with everyone (that is not at war with each other) except the biggest country besides you and then attack that country (or get MAs against it). You'll soon have a war with everyone against your opponent in the UN election. Noone will vote for him, so your guaranteed a win.

This is so easy that its an explot IMHO.

...errmm I disagree. I did exactly this in a GOTM game. I signed MPP with all the civs and declared war on my voting opponent. Some of the other civs already had MPPs with my opponent, so I could not attack. I had to wait for the interturn to be attacked so that all the civs would come in to the war on the right side. All this happened on the turn before the vote.

On the interturn another civ declares war on somebody else and triggers MPPS all over the place. Suddenly I was at war with half the world and my opponent was not. The vote was inconclusive. I now had 11 turns of modern warfare in front of me b4 the next vote. I didn't have time to complete and submit the game.

I agree with GK. Don't rely on MPP's for winning the vote. Use as a last resort only. You don't have to be nice to everybody, just those you can't get rid of. ;)
 
I had a galley within the boarders of Babylon when I cancelled the RoP and then later attacked. Everyone hated me until the end of time. The Babs only hated me for about ten more turns when I made their civilization a fond memory.

I have gone for a UN victory once and was trounced by the US. I'll have to think through the strategies suggested as to how to maximize the probability.
 
Try signing MAs before you attack, after you declare. I think that it would break any current MPPs before you actually "attack" your UN opponent.
 
If while at peace, you attack one of their units and the Military Advisor asks if you're sure, and you say "Do it!" I'm not sure if that isn't considered "dishonorable" as opposed to first calling up your opponent, declaring war, then attacking. Any thoughts around that?
 
If you're in their territory when it happens it's considered a sneak attack, and you won't get any more RoPs.

If it's in nuetural/your territory it doesn't matter.
 
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