crossmr
Warlord
If it you happen to have a couple of those on hand. Even a couple logistic crossbows wouldn't have done well against what I found on the map.So basically, it's to make barb mop up easier on a few maps? Can't you just send a couple Logistics Crossbows to deal with that? Heck, take the first Honor policy to reap a ton of Culture to boot!
Yes. Because players and AI will generally not encounter this situation unless one civ just basically gives up science. So any concern there is gone. The only time this will really be encountered is when a civ is trying to make landfall in an area where no one else has and barbs have been left to spawn endlessly. The amount of time invested in trying to clean this up so that it can be safe enough to get a settler where you need it, isn't really justified. In my game, I ended up spending so long trying to get my settler into that spot, that it was no longer justified after all the turn investment. The 40 or so units that were there on landfall, plus the ones that just kept spawning from 4 close camps, meant it took the 4 modern units forever to clear them out and it was a direct result of arrows vs armor. Constantly having to pull back to heal doubled or tripled the time it would have taken to clear it out, unless I was planning to send a dozen or more units over there, but that would also have required I first produce them, then spend 15+ turns getting them across the ocean. Maintaining my advantage on the main continent tied up most of my cities, so I could only spare 1 or 2 cities to make units (not main ones), so you could have been looking at over 100 turns before I could have gotten those 12 units built and across the water.Speaking of apologist excuses, what about the other side of the coin? Care to give us a reason, clear and objective, that making it so that obsoleted units can't possibly damage more advanced ones is BETTER for gameplay?
The 100 turns eaten up, plus the turns I'd already spent getting those guys over there and discovering the problem, all coming after you've got the ability to cross the ocean, really makes this a bit of a waste late game. So gameplay wise, having your tanks mow through clubs and arrows makes a lot of sense, and results in a better game.
This is reflected with Barbarians getting better units.Much as I hate the "reality" muck, the ability of backwards units to damage advanced ones has some basis in reality. Once backwards guys start seeing what their opponents do, of course they're going to try to adapt to their opponents.