I have often thought that in all Civ games it has been odd that no connection is drawn between military units and population (save for a very high limit on number of units before production is cut a bit).
In reality military units must be recruited from the population. When wars are fought populations of nations suffer in the short term and production at home is made more difficult due to the number of able bodied citizens who are away fighting.
Some strategy games deplete a city's population a little when it produces a unit. I think this would make sense in Civ. Just because you have a lot of money doesn't mean you can churn out an infinite supply of troops - you need the people too. Obviously 1 pop cost like a settler would be excessive, but there are plenty of ways it could be implemented enough to make you stop and think about it. It would also require you to factor the manpower cost against upkeep and build times (a tank unit would not cost as many men, but obviously cost more money to run. Conversely if you could make a trade off for certain units to just recruit them quickly at the cost of more population, like conscription in Civ IV). Does anyone else think a mechanic like this would add more thought to building up vast standing armies that just sit around for centuries?
In reality military units must be recruited from the population. When wars are fought populations of nations suffer in the short term and production at home is made more difficult due to the number of able bodied citizens who are away fighting.
Some strategy games deplete a city's population a little when it produces a unit. I think this would make sense in Civ. Just because you have a lot of money doesn't mean you can churn out an infinite supply of troops - you need the people too. Obviously 1 pop cost like a settler would be excessive, but there are plenty of ways it could be implemented enough to make you stop and think about it. It would also require you to factor the manpower cost against upkeep and build times (a tank unit would not cost as many men, but obviously cost more money to run. Conversely if you could make a trade off for certain units to just recruit them quickly at the cost of more population, like conscription in Civ IV). Does anyone else think a mechanic like this would add more thought to building up vast standing armies that just sit around for centuries?