SS-18 ICBM
Oscillator
Well, my cities are built over several tiles. I prefer to keep the heavy industry in its own tile.
Lately I've had quite a lot of issues with hospitals or schools going on strike even when the funding is on the level amount. I assume it means that I'm meant to build more clinics or hospitals but sometimes there doesn't seem to be enough spare cash in the budget to maintain another building.
I've started a new city and that has seemed to work better with more planning of bus stops and tube stations. Are avenues just two roads next to each other or are they something available in an expansion?
Also when I went back to my original city the residential demand crashed completely with commerce being low as well which I assume means that more people were choosing to live in the second city so the only demand in the first city appeared to be for industry.
Avenues also happen to look awesome on the map.
Railways are good for connecting different cities. Build Industrial stations if you are connecting two different industries, otherwise build Passenger stations.
Also make sure each school and hospital has enough capacity to hold it's people. Increasing the capacity to about 100 more than the current amount of patients/students, and gradually increasing is good practise. Libraries are cheap, though, and it's better to have about 1000 more books than are currently used. Never use clinics unless you have a small isolated community.
A clinic before 1000 population? I generally hold off on services unless I'm sure I can stay in the green. The only absolute requirements are power and road access anyway.
You really should use Libraries. They raise education for all age groups and are cheap to boot.
Help, my cities seem to plateau at around 80k people with them being employed in high end commercial and high tech, how do I make them bigger
I'm playing the SFBA map and I have the Penisula covered and I have connections East to Berkeley, Oakland and Alameda and North to Tiburon, I've got a total of ~9 citiesGet an airport, and reserve a bit of space around it for expansion.
I'm playing the SFBA map and I have the Penisula covered and I have connections East to Berkeley, Oakland and Alameda and North to Tiburon, I've got a total of ~9 cities
I always cheat for money, designing is much more fun then the lousy budget game.
If you don't have it already, get the NAM mod at Simtropolis now! It makes the game's traffic so much better! It is so awesome and necessary that no sane or smart person would play SC4 without it.
You don't need to cheat. Just build a small airstrip, do missions for Dr. Vu in the skywriter. Each success nets you +100,000 Simoleons. The mission refreshes very quickly so you can do it over and over again. A few hours makes you a millionaire; money will never trouble you again. Then you can focus on the real fun - trying to unlock the rewards (though this too can be circumvented with Missions), developing an aesthetic wonderland, and keeping a large metro from falling apart because it lacks a magic ingredient.
That mission is damn hard.
You can get 70 000 Simoleons each by completing Dr. Vu's Area 5.1 missions, although one will require you to destroy a lot of important infrastructure (don't do the one which makes you destroy your power plant), and another will make you destroy a small amount of residential, commercial and industrial space (make sure you're at low altitude and know exactly where the missile will land on this one), another will make you just abduct people from a house with a UFO (This is good to do, though be careful in that you don't abduct too many people from the surrounding area).
I tried that once, I think I mis-installed it since for some reason, whenever I put one of the props down, it was surrounded by a large cardboard box.