Should it only be buildable in cities with more then 6 religions?
The attitude effect is not difficult, and the other parts are xml, so it's doable. I hope, i'll have some time this week, my RL will get busy from thursday on .
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Re-uploaded the obsolete corporations modcomp.
- Fixed a bug, which led to the weird effect, that corporations without an obsolete technology directly became obsolete after founding. Thanks to Kathy for finding the bug .
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2 ideas came to my mind yesterday, and they were easy done :
Real OCC
This modcomp will allow you to play a one city challenge, where also all AI civs can only found one city.
If the occ gameoption is activated, then
- the ability to build settlers is disabled
- and the city founding after the first city also
- and it forces auto razing every city
For modders:
There are 2 changes in the CvGameUtils.py, and one change in the CvEventManager, all labeled with "real occ".
If you merge it, don't forget the XML\PythonCallbackDefines.xml, where the CannotTrain callback has to be set to 1.
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Real Always War
When you activate the "always war" option in this simple modcomp, then really every civ will be at war with every other civ, and not only with the human player, and they will also not be able to sign peace.
For modders:
There's only a small change in CvEventManager, labeled with "real always war. Nothing more.
The attitude effect is not difficult, and the other parts are xml, so it's doable. I hope, i'll have some time this week, my RL will get busy from thursday on .
-----------------------------------------------------------
Re-uploaded the obsolete corporations modcomp.
- Fixed a bug, which led to the weird effect, that corporations without an obsolete technology directly became obsolete after founding. Thanks to Kathy for finding the bug .
---------------------------------------------------------
2 ideas came to my mind yesterday, and they were easy done :
Real OCC
This modcomp will allow you to play a one city challenge, where also all AI civs can only found one city.
If the occ gameoption is activated, then
- the ability to build settlers is disabled
- and the city founding after the first city also
- and it forces auto razing every city
For modders:
There are 2 changes in the CvGameUtils.py, and one change in the CvEventManager, all labeled with "real occ".
If you merge it, don't forget the XML\PythonCallbackDefines.xml, where the CannotTrain callback has to be set to 1.
--------------------------------------------------------
Real Always War
When you activate the "always war" option in this simple modcomp, then really every civ will be at war with every other civ, and not only with the human player, and they will also not be able to sign peace.
For modders:
There's only a small change in CvEventManager, labeled with "real always war. Nothing more.