So I've been playing Civ for years and currently enjoying BNW.
What I've found lately is that the number of game concepts and features is actually a bit too much. I have city-states complaining, babrbarians to handle, trade requests, religion, tourism etc etc. Every turn seems to involve some level of micro-management and I get bogged down in decision making?
What I'm considering is a stripped down game with simplified rules and victory conditions:
These guys are just more trouble than they're worth
Score is an arbitrary way of determining the winner which I don't like and caps the time at which the game will end.
Diplomatic, I just have no interest in at the moment
Science will purely be used to gain access to techs. I prefer this to the space race.
Pangaea, 5 Civs, King difficulty, Standard map size
What I want to know is; will I be ruining the flow of the game considering these game concepts were added to "improve" the gameplay? It's just that I want a simpler game...
What I've found lately is that the number of game concepts and features is actually a bit too much. I have city-states complaining, babrbarians to handle, trade requests, religion, tourism etc etc. Every turn seems to involve some level of micro-management and I get bogged down in decision making?
What I'm considering is a stripped down game with simplified rules and victory conditions:
- No city states
- No barbarians
These guys are just more trouble than they're worth
- Victorys
Score is an arbitrary way of determining the winner which I don't like and caps the time at which the game will end.
Diplomatic, I just have no interest in at the moment
Science will purely be used to gain access to techs. I prefer this to the space race.
Pangaea, 5 Civs, King difficulty, Standard map size
What I want to know is; will I be ruining the flow of the game considering these game concepts were added to "improve" the gameplay? It's just that I want a simpler game...