SKILORD
Insurgent
All good things must come to an end, but they also must go out witha bang.
Britain has Broken with the axis and joined the Tokyo Alliance, forcing the Axis to seriously consider the defendability of Europe. East Russia builds banks and trades, putting Communism behind them in a search for wealth that is bringing the nation to be a powerful state with a robust economy. America has regained their west coast and works to make the cold war run three ways.
This is the Cold War, but not as you know it.
Trade
Trade:
Offer to set up a trade line between your nation and another, if he accepts pay me 40 credits to establish it for 15 extra CPT.
Science:
100 Atomic Bomb (Build Nuclear Weapons): *****[color=sea-green]*[/color]**
70 Rocket Building (Build Rocket):* ******[color=sea-green]*[/color]*
80 Heavy Tank (+2 Combat Tanks):******
90 Jet Fighters (Build Jets): * ******
-----------------------------------------------------
140 Orbital Tech (Build Sattelite):*
150 Air to Air Rockets (+3 Attack Jets):**
160 Advanced Jet Engines (+2 Operating Distance to Jets):**
200 Bigger Payload (Build Jet Bombers)***
-----------------------------------------------------
300 Inter-Continental War (Build ICBMS):
VTOL (Build Vertical Jet):
250 Spy-Plane (Build Spy Jet)
400 Moon Trip (Build Space Stations)
-----------------------------------------------------
450 Internet: +30 CPT, may lead to Riots
500 Star Wars System: Build Star Wars System
400 Computer Gaming: -40% chance of Riots
No Tech Leader System this game.
Subterfuge:
Steal Tech: Costs 1/2 Tech cost, 50% chance of discovery
Incite rebellion: Costs 150 60% failure 40% Chance of dicovery.
Sabotage: Costs 100 40% chanceof Failure 20% chance of Discovery
Units:
40 Infantry: +2 Defend
60 Tank: +2 Attack
50 Plane: 2 Tile Control, -1 Combat
50 Bomber: 3 Tile Control, -2 Combat
60 Jet: +3 Attack, 3 Tile Control
70 Jet Bomber: +3 Bombard, -1 Attack 5 Tile Control
70 Vertical Jet: +1 Bombard 4 Tile Control, +2 Combat
80 Spy Jet: 4 Tile Control, Veiw Enemy Positions
100 Sattelite: Required for ICBM, 2 ICBM's per sattelite
100 Battleship: +2 Combat
80 Destroyer: +2 Attack
60 Transport: -2 Combat, Carries 4 ground units.=
120 Aircraft Carrier: Carries 3 Air Force Groups
50 Luxury Liner: +10 CPT, No Combat
60 Rocket: 3 Tile Range, +3 Bombard
150 Atomic Bomb: req Bomber to carry, Kill 1/2 units in terrirtory No CPT from territory untiul cleaned
200 ICBM: Can hit anywhere on Planet, Kills 3/4 units in territory, req. cleanup for CPT.
Buildings
Specify in your orders where the buildings should be built, they can be damaged by air runs and sabotage. You may have 1 of eash in a province.
150 Bank: +40 CPT
120: AA Turret: Active Air Defense
150: Fortress: +2 Defend
300: Space Station: -50 Cost for Sciences
300 Star Wars System: -50% chance of ICBM success.
Cleanup Costs: 100 Atomic Bomb, 150 ICBM
Army sizes:
Small: 1 unit in each province
Medium: 2 units in each province
Large: 3 units in each province
Imperial: 4 units in each province
Default Sea unit: Destroyer
Default Land Unit: Infantry
Default Air Unit: Plane
Imperial Japan
Ruler: Jason The King
Large Army
Imperial Fleet
Medium Airforce
Nukes: 0
0 Treasury
250 CPT
Fascism
Nazi Germany
Ruler: AnarchyRulz
Imperial Army
Medium Fleet
Large Airforce
Nukes: 4
810 Treasury
400 CPT
Fascism
Fascist Italy
Ruler: IceEye
Large Army
Small Fleet
Small Airforce
Nukes: 1
300 Treasury
435 CPT
Fascism
East Russia
Ruler:Erik Mesoy
Medium Army
No Fleet
Small Airforce
Nukes: 0
0 Treasury
405 CPT
Republic
West Russia
Ruler:
Imperial Army
No Fleet
Medium Airforce
Nukes: 1
200 Treasury
230 CPT
Fascism
United States
Ruler: Jack_www
Large Army
Small Fleet
Small Airforce
Nukes: 4
300 Treasury
255 CPT
Democracy
Mexico
Ruler:
Medium Army
Small Fleet
Small Airforce
Nukes: 0
100 Treasury
300 CPT
Republic
Britain
Conqured By Spain.
Commonwealth of Canada
Ruler:
Large Army
Small Fleet
Medium Airforce
Nukes: 0
100 Treasury
200 CPT
Democracy
Australia
Ruler:
Medium Army
Medium Fleet
Small Airforce
Nukes: 0
200 Treasury
300 CPT
Democracy
[color=sea-green]Brazil[/color]
Ruler: Kennely
Large Army
Small Fleet
Small Airforce
Nukes: 0
300 Treasury
250 CPT
Fascism
India
Ruler:
Medium Army
Medium Fleet
Medium Airforce
Nukes: 0
0 Treasury
250 CPT
Republic
Turkey
Ruler:
Medium Army
Medium Fleet
Small Airforce
Nukes: 0
100 Treasury
150 CPT
Republic
Spain
Ruler: Admiral Super
Large Army
Imperial Fleet
Large Airforce
Nukes: 3
1000 Treasury
500 CPT
Fascism
MPP's:
European Axis: Germany, Italy, Spain, West Russia, Turkey
Tokyo Pact: Japan, India, Mexico, East Russia, Canada
Britain has Broken with the axis and joined the Tokyo Alliance, forcing the Axis to seriously consider the defendability of Europe. East Russia builds banks and trades, putting Communism behind them in a search for wealth that is bringing the nation to be a powerful state with a robust economy. America has regained their west coast and works to make the cold war run three ways.
This is the Cold War, but not as you know it.
Trade
Trade:
Offer to set up a trade line between your nation and another, if he accepts pay me 40 credits to establish it for 15 extra CPT.
Science:
100 Atomic Bomb (Build Nuclear Weapons): *****[color=sea-green]*[/color]**
70 Rocket Building (Build Rocket):* ******[color=sea-green]*[/color]*
80 Heavy Tank (+2 Combat Tanks):******
90 Jet Fighters (Build Jets): * ******
-----------------------------------------------------
140 Orbital Tech (Build Sattelite):*
150 Air to Air Rockets (+3 Attack Jets):**
160 Advanced Jet Engines (+2 Operating Distance to Jets):**
200 Bigger Payload (Build Jet Bombers)***
-----------------------------------------------------
300 Inter-Continental War (Build ICBMS):
VTOL (Build Vertical Jet):
250 Spy-Plane (Build Spy Jet)
400 Moon Trip (Build Space Stations)
-----------------------------------------------------
450 Internet: +30 CPT, may lead to Riots
500 Star Wars System: Build Star Wars System
400 Computer Gaming: -40% chance of Riots
No Tech Leader System this game.
Subterfuge:
Steal Tech: Costs 1/2 Tech cost, 50% chance of discovery
Incite rebellion: Costs 150 60% failure 40% Chance of dicovery.
Sabotage: Costs 100 40% chanceof Failure 20% chance of Discovery
Units:
40 Infantry: +2 Defend
60 Tank: +2 Attack
50 Plane: 2 Tile Control, -1 Combat
50 Bomber: 3 Tile Control, -2 Combat
60 Jet: +3 Attack, 3 Tile Control
70 Jet Bomber: +3 Bombard, -1 Attack 5 Tile Control
70 Vertical Jet: +1 Bombard 4 Tile Control, +2 Combat
80 Spy Jet: 4 Tile Control, Veiw Enemy Positions
100 Sattelite: Required for ICBM, 2 ICBM's per sattelite
100 Battleship: +2 Combat
80 Destroyer: +2 Attack
60 Transport: -2 Combat, Carries 4 ground units.=
120 Aircraft Carrier: Carries 3 Air Force Groups
50 Luxury Liner: +10 CPT, No Combat
60 Rocket: 3 Tile Range, +3 Bombard
150 Atomic Bomb: req Bomber to carry, Kill 1/2 units in terrirtory No CPT from territory untiul cleaned
200 ICBM: Can hit anywhere on Planet, Kills 3/4 units in territory, req. cleanup for CPT.
Buildings
Specify in your orders where the buildings should be built, they can be damaged by air runs and sabotage. You may have 1 of eash in a province.
150 Bank: +40 CPT
120: AA Turret: Active Air Defense
150: Fortress: +2 Defend
300: Space Station: -50 Cost for Sciences
300 Star Wars System: -50% chance of ICBM success.
Cleanup Costs: 100 Atomic Bomb, 150 ICBM
Army sizes:
Small: 1 unit in each province
Medium: 2 units in each province
Large: 3 units in each province
Imperial: 4 units in each province
Default Sea unit: Destroyer
Default Land Unit: Infantry
Default Air Unit: Plane
Imperial Japan
Ruler: Jason The King
Large Army
Imperial Fleet
Medium Airforce
Nukes: 0
0 Treasury
250 CPT
Fascism
Nazi Germany
Ruler: AnarchyRulz
Imperial Army
Medium Fleet
Large Airforce
Nukes: 4
810 Treasury
400 CPT
Fascism
Fascist Italy
Ruler: IceEye
Large Army
Small Fleet
Small Airforce
Nukes: 1
300 Treasury
435 CPT
Fascism
East Russia
Ruler:Erik Mesoy
Medium Army
No Fleet
Small Airforce
Nukes: 0
0 Treasury
405 CPT
Republic
West Russia
Ruler:
Imperial Army
No Fleet
Medium Airforce
Nukes: 1
200 Treasury
230 CPT
Fascism
United States
Ruler: Jack_www
Large Army
Small Fleet
Small Airforce
Nukes: 4
300 Treasury
255 CPT
Democracy
Mexico
Ruler:
Medium Army
Small Fleet
Small Airforce
Nukes: 0
100 Treasury
300 CPT
Republic
Britain
Conqured By Spain.
Commonwealth of Canada
Ruler:
Large Army
Small Fleet
Medium Airforce
Nukes: 0
100 Treasury
200 CPT
Democracy
Australia
Ruler:
Medium Army
Medium Fleet
Small Airforce
Nukes: 0
200 Treasury
300 CPT
Democracy
[color=sea-green]Brazil[/color]
Ruler: Kennely
Large Army
Small Fleet
Small Airforce
Nukes: 0
300 Treasury
250 CPT
Fascism
India
Ruler:
Medium Army
Medium Fleet
Medium Airforce
Nukes: 0
0 Treasury
250 CPT
Republic
Turkey
Ruler:
Medium Army
Medium Fleet
Small Airforce
Nukes: 0
100 Treasury
150 CPT
Republic
Spain
Ruler: Admiral Super
Large Army
Imperial Fleet
Large Airforce
Nukes: 3
1000 Treasury
500 CPT
Fascism
MPP's:
European Axis: Germany, Italy, Spain, West Russia, Turkey
Tokyo Pact: Japan, India, Mexico, East Russia, Canada