https://forums.civfanatics.com/threads/snofrus-space-maps.639529/page-12#post-16197623
playing as Washington America, speed eternity, difficulty nightmare, advanced diplomacy and espionage, reslistic corporations, realistic culture spread, city start with 1 tile, raging barbarians, barbarian world, neanderthal cities, animals stay out (to avoid late game subdued animals in large quantities), divine prophets, start without positive traits, developing leaders, complex traits, size matters, without warning, fight or flight, zone of control, surround and destroy, advanced nukes and routes
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edit: restarting due to mistake with AI settings
turn 0 - bc 200 000 https://i.imgur.com/NSI8qTM.png scouting start area in order to find coastal river tile with caves in vicinity (+5 production, +4 gold, +3 food in total from housing and wonder), 2nd priority natural wonder (~3 production and great person birth rate)
turn 19 - bc 197 000 https://i.imgur.com/gfweHhU.png
sadly best location for city is taken by barbarians (river coastal caves natural wonder), now it's choice either river or natural wonder on starting location, river is a bit more science from commerce (+1 at the beginning, +1 from every worked tile, +1 from every tier of bridge and ~1 from trade route in later game), after thinking I will go near victoria falls for free artist
turn 25 - bc 196 000 https://i.imgur.com/R6mKvb2.png
this tile has very low production and commerce, I am hoping it will be balanced by natural wonder in the future
turn 49 - bc 192 000 https://i.imgur.com/xoYk4M1.png
first finishing prime male, then natural wonder, then prehistoric caves group wonder, now I am unsure if it was good idea to settle here, production is very low. found three clubmen in tribal villages which is very good for early battles, better than one axeman, although three axemen would be the best
turn 114 - bc 182 000 https://i.imgur.com/MlKNnZ6.png
found military captive which I used to speed up wonder, and neanderthal captive which I will upgrade to neanderthal tracker
turn 123 https://i.imgur.com/nI4amBK.png
very nice event
turn 153 https://i.imgur.com/IfIGAEt.png
two storytellers with promotion and build up is enough to reach tier 1 education quickly
turn 431 - bc 133 000 https://i.imgur.com/dfU7BRi.png
after many battles, american culture level in barbarian city exceeded 50%, allowing to convert peacefully, it will be challenging to keep up economy with high maintenance and no income, but reserves of gold should be sufficient
turn 494 - bc 124 000 https://i.imgur.com/adKFNJP.png
used 10 captives to finish lascaux paints
turn 506 - bc 122 000 https://i.imgur.com/z1XdLAX.png
great artist from natural wonder born shortly after finishing paintings, large culture boost, also making great work to possibly take over hattusas city by culture and get 2nd trait, this game I try set philosophical 1 + scientific 1 and doubtful with minimalistic 1 (large maintenance increase, but space for expansion seems limited, probably full capacity of reduced maintenance would not be used after medieval-renaissance, although this might be bad choice aswell), eventually I take negligent 1, probably minimalistic 1 would be too bad for ancient era expansion when economy buildings are weak
turn 863 - bc 67 000 https://i.imgur.com/qhHZRhP.png
tribalism researched, I stay with primitive civic for now to avoid anarchy and to have +10% capture chance, building 3rd city somewhere around hattusas, cultural borders stopped expanding and it didn't convert peacefully
turn 1000 - bc 49 000 https://i.ibb.co/n8zBZrF/1000bc49000.png
slavery, using stored captives to have many settled slaves in city with low great person birth rate (capital will have the highest so I will fill two other cities)
turn 1141 - bc 43 000 https://i.ibb.co/WktKm6K/1141-BC43000.png
got great artist again, will make another great work for 40k culture and almost 3rd trait selection, great work is very nice at the beginning and getting weaker in later game, sedentary lifestyle most likely will be researched before 40 000 bc
turn 1226 - bc 40 000 https://i.ibb.co/Z2NTv6m/1226bc40000.png
sedentary lifestyle, free tech agriculture, next ideograms (library of nineveh), caste system (specialists), heritage (ancient customs building)
edit: after reconsidering I decided to get trade first, for commerce slaves
turn 1902 - bc 14 000 https://i.ibb.co/ByJnxLX/1902bc14033.png
classical lifestyle, economy is currently based on slaves - many captives from barbarian cities captured with units which have many promotions for this purpose, first tech alphabet and literature (trade routes), next everything for economy power (glass blowing, soap and candle making, magic) to balance maintenance costs and keep expanding
playing as Washington America, speed eternity, difficulty nightmare, advanced diplomacy and espionage, reslistic corporations, realistic culture spread, city start with 1 tile, raging barbarians, barbarian world, neanderthal cities, animals stay out (to avoid late game subdued animals in large quantities), divine prophets, start without positive traits, developing leaders, complex traits, size matters, without warning, fight or flight, zone of control, surround and destroy, advanced nukes and routes
-----------------
edit: restarting due to mistake with AI settings
turn 0 - bc 200 000 https://i.imgur.com/NSI8qTM.png scouting start area in order to find coastal river tile with caves in vicinity (+5 production, +4 gold, +3 food in total from housing and wonder), 2nd priority natural wonder (~3 production and great person birth rate)
turn 19 - bc 197 000 https://i.imgur.com/gfweHhU.png
sadly best location for city is taken by barbarians (river coastal caves natural wonder), now it's choice either river or natural wonder on starting location, river is a bit more science from commerce (+1 at the beginning, +1 from every worked tile, +1 from every tier of bridge and ~1 from trade route in later game), after thinking I will go near victoria falls for free artist
turn 25 - bc 196 000 https://i.imgur.com/R6mKvb2.png
this tile has very low production and commerce, I am hoping it will be balanced by natural wonder in the future
turn 49 - bc 192 000 https://i.imgur.com/xoYk4M1.png
first finishing prime male, then natural wonder, then prehistoric caves group wonder, now I am unsure if it was good idea to settle here, production is very low. found three clubmen in tribal villages which is very good for early battles, better than one axeman, although three axemen would be the best
turn 114 - bc 182 000 https://i.imgur.com/MlKNnZ6.png
found military captive which I used to speed up wonder, and neanderthal captive which I will upgrade to neanderthal tracker
turn 123 https://i.imgur.com/nI4amBK.png
very nice event
turn 153 https://i.imgur.com/IfIGAEt.png
two storytellers with promotion and build up is enough to reach tier 1 education quickly
turn 431 - bc 133 000 https://i.imgur.com/dfU7BRi.png
after many battles, american culture level in barbarian city exceeded 50%, allowing to convert peacefully, it will be challenging to keep up economy with high maintenance and no income, but reserves of gold should be sufficient
turn 494 - bc 124 000 https://i.imgur.com/adKFNJP.png
used 10 captives to finish lascaux paints
turn 506 - bc 122 000 https://i.imgur.com/z1XdLAX.png
great artist from natural wonder born shortly after finishing paintings, large culture boost, also making great work to possibly take over hattusas city by culture and get 2nd trait, this game I try set philosophical 1 + scientific 1 and doubtful with minimalistic 1 (large maintenance increase, but space for expansion seems limited, probably full capacity of reduced maintenance would not be used after medieval-renaissance, although this might be bad choice aswell), eventually I take negligent 1, probably minimalistic 1 would be too bad for ancient era expansion when economy buildings are weak
turn 863 - bc 67 000 https://i.imgur.com/qhHZRhP.png
tribalism researched, I stay with primitive civic for now to avoid anarchy and to have +10% capture chance, building 3rd city somewhere around hattusas, cultural borders stopped expanding and it didn't convert peacefully
turn 1000 - bc 49 000 https://i.ibb.co/n8zBZrF/1000bc49000.png
slavery, using stored captives to have many settled slaves in city with low great person birth rate (capital will have the highest so I will fill two other cities)
turn 1141 - bc 43 000 https://i.ibb.co/WktKm6K/1141-BC43000.png
got great artist again, will make another great work for 40k culture and almost 3rd trait selection, great work is very nice at the beginning and getting weaker in later game, sedentary lifestyle most likely will be researched before 40 000 bc
turn 1226 - bc 40 000 https://i.ibb.co/Z2NTv6m/1226bc40000.png
sedentary lifestyle, free tech agriculture, next ideograms (library of nineveh), caste system (specialists), heritage (ancient customs building)
edit: after reconsidering I decided to get trade first, for commerce slaves
turn 1902 - bc 14 000 https://i.ibb.co/ByJnxLX/1902bc14033.png
classical lifestyle, economy is currently based on slaves - many captives from barbarian cities captured with units which have many promotions for this purpose, first tech alphabet and literature (trade routes), next everything for economy power (glass blowing, soap and candle making, magic) to balance maintenance costs and keep expanding
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