Afforess
The White Wizard
...and got my butt kicked.
Prince Difficulty, fairly standard settings. I played as Rome. I got stick in the northern half of a continent, with a mixture of a few good tiles, deserts and tundra. I had no access to copper or iron. I did very well in the first half of the game. I expanded quickly, was able to move up the tech tree and threaten my neighbors. But then when iron working became available, my downward slide began. No copper. My arch-nemesis, Charles V of the Holy Roman Empire had copper. There was an unclaimed iron ore deposit on a desert near him. I threw a few archers & settlers there, and workers to build a road down.
The turn the road to the new settlement was finished, Charles declared war. My settlement only had 2 archers defending. It was immediately captured and razed, my two workers captured. A poor start to the war.
My losses continued. Without any iron or copper, I could not build units that could confront Charles 10 STR swordsman. My best unit available was a 5 STR archer. I could churn out 2 archers a turn, but they were just a buffer. Charles pillaged many improvements in my southern cities before I had enough archers to push him out. (I should point out I did not have a tiny army before the war, I kept a minimum of 3 archers in every city, plus reserves for killing barbarians).
Charles would not talk to me. There were no religions on our continent despite being 450 turns into the game, and many found. This worried me, as it implied everyone on our continent was behind other civilizations.
The war dragged on. I created a 8-archer + GG army that pushed south into Charles territory. A size 8 city had only 2 units defending. I attacked, and captured it with only 2 units in my army left. I razed it. Charles was now willing to talk, but only would grant peace if I gave up a size 8 city with wonders. Not happening. I beelined Theology, hoping Christianity would allow me to spread a similar religion to both of us, get peace while I grab later military techs.
It was not to be. I was 65% done with Theology when Charles got it. And he founded Christianity. That is when I gave up.
Maybe someone else can salvage my game?
Resource distribution:
Political Map:
Most recent save:
https://dl.dropboxusercontent.com/u/49805/AutoSave_AD-0534.CivBeyondSwordSave
I guess my comment for this mod so far is that not having iron or copper makes you have a *massive* disadvantage. The longer tech tree means it could be 500-600 turns from discovery of Iron until you unlock units that no longer need it. That's plenty of time to go from first to last...
Prince Difficulty, fairly standard settings. I played as Rome. I got stick in the northern half of a continent, with a mixture of a few good tiles, deserts and tundra. I had no access to copper or iron. I did very well in the first half of the game. I expanded quickly, was able to move up the tech tree and threaten my neighbors. But then when iron working became available, my downward slide began. No copper. My arch-nemesis, Charles V of the Holy Roman Empire had copper. There was an unclaimed iron ore deposit on a desert near him. I threw a few archers & settlers there, and workers to build a road down.
Spoiler My Not So Great Start :
The turn the road to the new settlement was finished, Charles declared war. My settlement only had 2 archers defending. It was immediately captured and razed, my two workers captured. A poor start to the war.
My losses continued. Without any iron or copper, I could not build units that could confront Charles 10 STR swordsman. My best unit available was a 5 STR archer. I could churn out 2 archers a turn, but they were just a buffer. Charles pillaged many improvements in my southern cities before I had enough archers to push him out. (I should point out I did not have a tiny army before the war, I kept a minimum of 3 archers in every city, plus reserves for killing barbarians).
Charles would not talk to me. There were no religions on our continent despite being 450 turns into the game, and many found. This worried me, as it implied everyone on our continent was behind other civilizations.
The war dragged on. I created a 8-archer + GG army that pushed south into Charles territory. A size 8 city had only 2 units defending. I attacked, and captured it with only 2 units in my army left. I razed it. Charles was now willing to talk, but only would grant peace if I gave up a size 8 city with wonders. Not happening. I beelined Theology, hoping Christianity would allow me to spread a similar religion to both of us, get peace while I grab later military techs.
It was not to be. I was 65% done with Theology when Charles got it. And he founded Christianity. That is when I gave up.
Maybe someone else can salvage my game?
Resource distribution:
Spoiler :
Political Map:
Spoiler :
Most recent save:
https://dl.dropboxusercontent.com/u/49805/AutoSave_AD-0534.CivBeyondSwordSave
I guess my comment for this mod so far is that not having iron or copper makes you have a *massive* disadvantage. The longer tech tree means it could be 500-600 turns from discovery of Iron until you unlock units that no longer need it. That's plenty of time to go from first to last...