[SOLVED] Attach Specific Hair to unit in Units.artdef

JTitan

Warlord
Joined
Jun 28, 2011
Messages
181
Location
New York
Is there a way to attach a specific hair asset to a unit like you can a helmet or hat? Everything else seems to work fine and the hair shows up in the asset previewer when rooted. However, the unit is bald in game. Here is a screen shot of one of my attempts.

Spoiler :


Any Ideas?

EDIT: I was able to get the specific hair asset attached to the unit using this path: Hair/Male/SouthAmerican/Male_SouthAmerican_HairD. The problem now is that only half the units have it while the rest are bald.

SOLVED: The [empty] slot above the path gives the bald asset. I always thought it was there because the Hair folder in Unit_Bins.artdef is separate from the Hats. Anyways, deleting the [empty] row solves the problem.
 

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