Is it possible to have a UA that gives two free units or buildings? what about different UU of the same type?
for example I if I wanted to add two free buildings to my a leaders UA
is there a way I can code this for the game to take it?
what about tow UU's of the same type?
Say I want to replace the chariot archer, but I want the option to be able to build a Hunnic horse archer and/or an Egyptian war chariot. is there a way I can write the code for the game to take it?
for example I if I wanted to add two free buildings to my a leaders UA
Code:
<GameData>
<Traits>
<Update>
<Where Type="TRAIT_SLAYER_OF_TIAMAT" />
<Set>
<FreeBuilding>BUILDING_HARBOR</FreeBuilding>
<FreeBuilding>BUILDING_BAZAAR</FreeBuilding>
</Set>
</Update>
</Traits>
</GameData>
is there a way I can code this for the game to take it?
what about tow UU's of the same type?
Say I want to replace the chariot archer, but I want the option to be able to build a Hunnic horse archer and/or an Egyptian war chariot. is there a way I can write the code for the game to take it?
Code:
<GameData>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType>
<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType>
<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ASSYRIA</CivilizationType>
<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType>
<UnitType>UNIT_EGYPTIAN_WAR_CHARIOT</UnitType>
</Row>
</Civilization_UnitClassOverrides>
</GameData>