Something good has changed with the AI since the last update to WM7.42.
Indeed, and it is very good
I've been watching the Doviello completely destroy the Hippus in my latest game, taking a city almost every other turn. The Amurites decided to dogpile on the Balseraphs as I was fighting them to expand my borders and about half way through their way the Clan attack the Amurites.
Now, at about turn 250 (yeah, not even late game yet) the Amurites have been displaced from their original cities into their recently conquered cities and the Khazad and Elohim are fighting the Clan over the old Amurite cities. The Hippus are holding on to their last city that the Doviello can't get to because the Bannor are in the way.
I only have two civs that aren't doing much. The Lanun haven't been aggressive at all (Hannah) and the Illians (Auric) are quite large but they've been pretty peacful, mostly because they're buddies withthe Doviello and the Doviello have cut them off from the rest of the world by conquering the Hippus.
I haven't had a game like this in a long time.
And Sephi, don't forget that you have power values for more than units (and promotions in this mod). When I did the AI work on TAM I was able to get the old pre-BTS AI to be more aggressive and use better stacks by simply tweaking power values of units and buildings. Since the primary function of the power rating is for the AI to determine relative strength when deciding to go to war having a higher power value for city walls, barracks, etc is just as important as an accurate power value for units. In default Civ4 the power values are also very low, if you're using higher numbers (64! for a swordsman!) you may want to go in and kill the code Skyre talks about where power values are squared as you've basically accomplished what that was supposed to be doing in the first place by starting with such high values. Again going back several years and in a different mod, with TAM all I did was make the base unit power match the strength so most units had a power rating of 10 or less. But then we didn't have so many pormotions, spells, etc so it was easy in comparison