Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,379
1. I adore the idea of playing an Earth map.
Thus this thread is solely focused on an Earth map play through, unambiguously.
2. The idea of Regional Civs is quite old already, so I'm not adding much new stuff here.
It's still in the making, but the ideas are there - and the current culture system moves there even more.
3. I've already said this, but (given the above) it'd be quite fun to play as Regional Civs that adopt cultures as their play style (or name, but it'd be weird with having multiple active cultures, so better not).
This means dividing the entire globe into 39 (see point 5) regions, and attributing each of them to a Regional Civ.
Then spending some more time on splitting the existing (and maybe future) cultures by their geographic regions and somehow making sure that only the correct Civ can build that culture.
This doesn't exclude it being shared after being built - but it'd be stupid to see Zulus BUILT in Australia, lol.
It might be a bit tedious, but that's the idea.
4. Further on, I think it'd be a rather cute thing to introduce Culture Eras (most possibly correlating with Research Eras for easier mapping).
That is, you CAN'T research an OLDER culture, if you are out of its time range already.
No Aborigines being BUILT during the Modern Times, lol.
This is optional, since it IS an additional limitation - but it does have a better immersion taste.
This could also be related to culture building conditions - less so based on resources, and more so based on your personal game play.
Building a number of specific buildings that are found in that culture, or units, or dunno what.
Not just finding a random stone in the field, lol.
5. Here's the ACTUAL reason I'm even posting this (not really, but who knows).
Why did I say 39 civs?
Because I have a FUN idea for the 40th one!
ALIENS!
(In fact, I just realize it is NOT the 40th, but instead the 46th, since it's a new "Barbarian" - unplayable.)
So, I take it back - it's 40 regional civs, and 1 more "barb - alien".
Location: Antarctic (or some map edit on Bermuda, the goal is to make it 100% unreachable).
Special tech: Dummy tech "Aliens".
Special building: Dummy building "UFO spawning factory".
Special unit: Dummy unit "UFO" - 20 move flier with no regard of impassable or costs, 0 atk, 0 def, 100% always invisible and unaffected by anything, 100% abduction rate of CIVILIANS.
Special event: Abduction (duh) - the abducted unit is destroyed, or maybe is put to "invisible sleep" in the Alien city and then is teleported back to its capital some time later.
I know this is whacky, but that's the goal, lol.
Thus this thread is solely focused on an Earth map play through, unambiguously.
2. The idea of Regional Civs is quite old already, so I'm not adding much new stuff here.
It's still in the making, but the ideas are there - and the current culture system moves there even more.
3. I've already said this, but (given the above) it'd be quite fun to play as Regional Civs that adopt cultures as their play style (or name, but it'd be weird with having multiple active cultures, so better not).
This means dividing the entire globe into 39 (see point 5) regions, and attributing each of them to a Regional Civ.
Then spending some more time on splitting the existing (and maybe future) cultures by their geographic regions and somehow making sure that only the correct Civ can build that culture.
This doesn't exclude it being shared after being built - but it'd be stupid to see Zulus BUILT in Australia, lol.
It might be a bit tedious, but that's the idea.
4. Further on, I think it'd be a rather cute thing to introduce Culture Eras (most possibly correlating with Research Eras for easier mapping).
That is, you CAN'T research an OLDER culture, if you are out of its time range already.
No Aborigines being BUILT during the Modern Times, lol.
This is optional, since it IS an additional limitation - but it does have a better immersion taste.
This could also be related to culture building conditions - less so based on resources, and more so based on your personal game play.
Building a number of specific buildings that are found in that culture, or units, or dunno what.
Not just finding a random stone in the field, lol.
5. Here's the ACTUAL reason I'm even posting this (not really, but who knows).
Why did I say 39 civs?
Because I have a FUN idea for the 40th one!
ALIENS!
(In fact, I just realize it is NOT the 40th, but instead the 46th, since it's a new "Barbarian" - unplayable.)
So, I take it back - it's 40 regional civs, and 1 more "barb - alien".
Location: Antarctic (or some map edit on Bermuda, the goal is to make it 100% unreachable).
Special tech: Dummy tech "Aliens".
Special building: Dummy building "UFO spawning factory".
Special unit: Dummy unit "UFO" - 20 move flier with no regard of impassable or costs, 0 atk, 0 def, 100% always invisible and unaffected by anything, 100% abduction rate of CIVILIANS.
Special event: Abduction (duh) - the abducted unit is destroyed, or maybe is put to "invisible sleep" in the Alien city and then is teleported back to its capital some time later.
I know this is whacky, but that's the goal, lol.