Ita Bear
Warlord
- Joined
- Dec 8, 2020
- Messages
- 293
Hello folks,
Thought I'd unload a few thoughts and a bit of feedback following my first "real" game as Babylonia, on the third difficulty setting. I got around 80 turns in before I called it; firstly because I was surprise attacked by an enemy and was ill-equipped to fight it off, and secondly because the slowdown was getting pretty bad. That said, I'd like to share a few more opinions.
The game is daunting at first and probably off-putting to people unaccustomed to strategy games (I was close to shelving it, too, as it is quite complex and I couldn't work anything out!) I gave it time though, and a true gem is waiting to be revealed to those who dig to find it. Here are some things I enjoy:
However, I have come across numerous issues that I would like to discuss. Let's start with the elephant in the room that I don't see mentioned too often:
Overall, though, I think Soren and the team have developed a great game. I wouldn't say it's a spiritual successor to Civ IV, but it is clearly heavily influenced by it and it's very refreshing to see a complex nation-building game being released. I look forward to see how the game develops in the coming months and years.
Kind regards,
Ita Bear
Thought I'd unload a few thoughts and a bit of feedback following my first "real" game as Babylonia, on the third difficulty setting. I got around 80 turns in before I called it; firstly because I was surprise attacked by an enemy and was ill-equipped to fight it off, and secondly because the slowdown was getting pretty bad. That said, I'd like to share a few more opinions.
The game is daunting at first and probably off-putting to people unaccustomed to strategy games (I was close to shelving it, too, as it is quite complex and I couldn't work anything out!) I gave it time though, and a true gem is waiting to be revealed to those who dig to find it. Here are some things I enjoy:
- Naturally, the characters bring something fresh to a 4X game like this. Having your character influence virtually all aspects of the game through their traits and abilities makes for great replayability and strategic choices and planning. It's great that character types have different abilities; so builders have different playstyles from zealots, for example.
- Taking leaves from the Endless Legend/Civ VI games, I enjoy the city-building aspects of the game, hunting for good adjacency bonuses and specialising my cities.
- There is always something to do. At no point in the game do I feel like everything is quite under control; there's always a tech I need to research, a worker I should build, a site I should settle, someone I should marry off or a war to worry about. Every turn is engaging.
- Character based diplomacy is interesting. I was able to befriend foreign leaders and secure flanks of my empire and other leaders would hate me due to our conflicting traits and beliefs.
However, I have come across numerous issues that I would like to discuss. Let's start with the elephant in the room that I don't see mentioned too often:
- One unit per tile. It's a pain in Civ V, Civ VI and it's a pain here as well, especially in the mid-game onwards. Moving every unit one at a time is just tedious and time-consuming. The AI seem reasonably competent, flanking my units, attacking weakened sections of my line and withdrawing wounded units, but I also see massive log-jams in enemy empires. A simpler, more efficient way to control so many units really should be implemented.
- For me at least, the map is hard to read. I would REALLY appreciate some toggleable Civ-style resource bubbles that show which resources are where. Some upgraded resource graphics are almost invisible, like the camp for camels and elephants. I have to hover over or really zoom in to see if I have already upgraded them or not.
- Though interesting, I do find the diplomacy at times almost random and arbitrary. Seemingly good relations will sour all at once and I'll receive an unjust ultimatum from a neighbouring empire. Is there any logic to this or should we pray to the RNG gods?
- I'm not sold on pre-set city sites at all. If the game goes to the trouble of peppering the map with resources for me to exploit, I would really much prefer being given the freedom and trust to plant cities where I think best. I think this would better suit the "interesting decisions" philosophy. I'm not sure what the point of pre-set sites is apart from rail-roading the player.
Overall, though, I think Soren and the team have developed a great game. I wouldn't say it's a spiritual successor to Civ IV, but it is clearly heavily influenced by it and it's very refreshing to see a complex nation-building game being released. I look forward to see how the game develops in the coming months and years.
Kind regards,
Ita Bear