cpt.tripps.2012
Warlord
- Joined
- May 25, 2012
- Messages
- 176
So I'm building a mod based on a mod. The last modder took the space race victory out, and I'm putting it back in. It is a custom project set (Look at the xml). It seems to be working fine, but then when I complete the components the launch button appears but is grayed out and unclickable. Any one encounter this before? Any ideas?
from CIV4VictoryInfo.xml :
from CIV4Projectinfo.xml :
from CIV4VictoryInfo.xml :
Code:
<VictoryInfo>
<Type>VICTORY_SPACE_RACE</Type>
<Description>Trancendence</Description>
<Civilopedia>TXT_KEY_TRANCE</Civilopedia>
<bTargetScore>0</bTargetScore>
<bEndScore>0</bEndScore>
<bConquest>0</bConquest>
<bDiploVote>0</bDiploVote>
<bPermanent>0</bPermanent>
<iPopulationPercentLead>0</iPopulationPercentLead>
<iLandPercent>0</iLandPercent>
<iMinLandPercent>0</iMinLandPercent>
<iReligionPercent>0</iReligionPercent>
<CityCulture>NONE</CityCulture>
<iNumCultureCities>0</iNumCultureCities>
<iTotalCultureRatio>0</iTotalCultureRatio>
<iVictoryDelayTurns>10</iVictoryDelayTurns>
<VictoryMovie>ART_DEF_MOVIE_VICTORY_DIPLOMATIC</VictoryMovie>
</VictoryInfo>
from CIV4Projectinfo.xml :
Code:
<ProjectInfo>
<Type>PROJECT_VISION</Type>
<Description>The Vision</Description>
<Civilopedia>TXT_KEY_VISION_PEDIA</Civilopedia>
<Strategy></Strategy>
<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
<TechPrereq>TECH_CONTI</TechPrereq>
<AnyonePrereqProject>NONE</AnyonePrereqProject>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>1</iMaxTeamInstances>
<iCost>500</iCost>
<iNukeInterception>0</iNukeInterception>
<iTechShare>0</iTechShare>
<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
<bSpaceship>0</bSpaceship>
<bAllowsNukes>0</bAllowsNukes>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
<PrereqProjects/>
<VictoryThresholds>
<VictoryThreshold>
<VictoryType>VICTORY_SPACE_RACE</VictoryType>
<iThreshold>1</iThreshold>
</VictoryThreshold>
</VictoryThresholds>
<VictoryMinThresholds/>
<iVictoryDelayPercent>0</iVictoryDelayPercent>
<iSuccessRate>0</iSuccessRate>
<BonusProductionModifiers>
</BonusProductionModifiers>
<CreateSound/>
<MovieDefineTag/>
</ProjectInfo>
<ProjectInfo>
<Type>PROJECT_CONCEPT</Type>
<Description>The Concept</Description>
<Civilopedia>TXT_KEY_CONCEPT_PEDIA</Civilopedia>
<Strategy></Strategy>
<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
<TechPrereq>TECH_CONTII</TechPrereq>
<AnyonePrereqProject>NONE</AnyonePrereqProject>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>1</iMaxTeamInstances>
<iCost>1000</iCost>
<iNukeInterception>0</iNukeInterception>
<iTechShare>0</iTechShare>
<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
<bSpaceship>0</bSpaceship>
<bAllowsNukes>0</bAllowsNukes>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
<PrereqProjects/>
<VictoryThresholds>
<VictoryThreshold>
<VictoryType>VICTORY_SPACE_RACE</VictoryType>
<iThreshold>1</iThreshold>
</VictoryThreshold>
</VictoryThresholds>
<VictoryMinThresholds/>
<iVictoryDelayPercent>0</iVictoryDelayPercent>
<iSuccessRate>0</iSuccessRate>
<BonusProductionModifiers>
</BonusProductionModifiers>
<CreateSound/>
<MovieDefineTag/>
</ProjectInfo>
<ProjectInfo>
<Type>PROJECT_AMBITION</Type>
<Description>The Ambition</Description>
<Civilopedia>TXT_KEY_AMBITION_PEDIA</Civilopedia>
<Strategy></Strategy>
<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
<TechPrereq>TECH_CONTIII</TechPrereq>
<AnyonePrereqProject>NONE</AnyonePrereqProject>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>1</iMaxTeamInstances>
<iCost>1500</iCost>
<iNukeInterception>0</iNukeInterception>
<iTechShare>0</iTechShare>
<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
<bSpaceship>0</bSpaceship>
<bAllowsNukes>0</bAllowsNukes>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
<PrereqProjects/>
<VictoryThresholds>
<VictoryThreshold>
<VictoryType>VICTORY_SPACE_RACE</VictoryType>
<iThreshold>1</iThreshold>
</VictoryThreshold>
</VictoryThresholds>
<VictoryMinThresholds/>
<iVictoryDelayPercent>0</iVictoryDelayPercent>
<iSuccessRate>0</iSuccessRate>
<BonusProductionModifiers>
</BonusProductionModifiers>
<CreateSound/>
<MovieDefineTag/>
</ProjectInfo>
<ProjectInfo>
<Type>PROJECT_MOTIVATION</Type>
<Description>The Motiation</Description>
<Civilopedia>TXT_KEY_MOTIVATION_PEDIA</Civilopedia>
<Strategy></Strategy>
<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
<TechPrereq>TECH_CONTIV</TechPrereq>
<AnyonePrereqProject>NONE</AnyonePrereqProject>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>1</iMaxTeamInstances>
<iCost>2000</iCost>
<iNukeInterception>0</iNukeInterception>
<iTechShare>0</iTechShare>
<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
<bSpaceship>0</bSpaceship>
<bAllowsNukes>0</bAllowsNukes>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
<PrereqProjects/>
<VictoryThresholds>
<VictoryThreshold>
<VictoryType>VICTORY_SPACE_RACE</VictoryType>
<iThreshold>1</iThreshold>
</VictoryThreshold>
</VictoryThresholds>
<VictoryMinThresholds/>
<iVictoryDelayPercent>0</iVictoryDelayPercent>
<iSuccessRate>0</iSuccessRate>
<BonusProductionModifiers>
</BonusProductionModifiers>
<CreateSound/>
<MovieDefineTag/>
</ProjectInfo>
<ProjectInfo>
<Type>PROJECT_DETERMINATION</Type>
<Description>The Determination</Description>
<Civilopedia>TXT_KEY_DETERMINATION_PEDIA</Civilopedia>
<Strategy></Strategy>
<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
<TechPrereq>TECH_CONTV</TechPrereq>
<AnyonePrereqProject>NONE</AnyonePrereqProject>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>1</iMaxTeamInstances>
<iCost>2500</iCost>
<iNukeInterception>0</iNukeInterception>
<iTechShare>0</iTechShare>
<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
<bSpaceship>0</bSpaceship>
<bAllowsNukes>0</bAllowsNukes>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
<PrereqProjects/>
<VictoryThresholds>
<VictoryThreshold>
<VictoryType>VICTORY_SPACE_RACE</VictoryType>
<iThreshold>1</iThreshold>
</VictoryThreshold>
</VictoryThresholds>
<VictoryMinThresholds/>
<iVictoryDelayPercent>0</iVictoryDelayPercent>
<iSuccessRate>0</iSuccessRate>
<BonusProductionModifiers>
</BonusProductionModifiers>
<CreateSound/>
<MovieDefineTag/>
</ProjectInfo>
<ProjectInfo>
<Type>PROJECT_WILL</Type>
<Description>The Will</Description>
<Civilopedia>TXT_KEY_WILL_PEDIA</Civilopedia>
<Strategy></Strategy>
<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
<TechPrereq>TECH_CONTVI</TechPrereq>
<AnyonePrereqProject>NONE</AnyonePrereqProject>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>1</iMaxTeamInstances>
<iCost>3000</iCost>
<iNukeInterception>0</iNukeInterception>
<iTechShare>0</iTechShare>
<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
<bSpaceship>0</bSpaceship>
<bAllowsNukes>0</bAllowsNukes>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
<PrereqProjects/>
<VictoryThresholds>
<VictoryThreshold>
<VictoryType>VICTORY_SPACE_RACE</VictoryType>
<iThreshold>1</iThreshold>
</VictoryThreshold>
</VictoryThresholds>
<VictoryMinThresholds/>
<iVictoryDelayPercent>0</iVictoryDelayPercent>
<iSuccessRate>0</iSuccessRate>
<BonusProductionModifiers>
</BonusProductionModifiers>
<CreateSound/>
<MovieDefineTag/>
</ProjectInfo>
<ProjectInfo>
<Type>PROJECT_SPIRIT</Type>
<Description>The Spirit</Description>
<Civilopedia>TXT_KEY_SPIRIT_PEDIA</Civilopedia>
<Strategy></Strategy>
<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
<TechPrereq>TECH_TRANCE</TechPrereq>
<AnyonePrereqProject>NONE</AnyonePrereqProject>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>1</iMaxTeamInstances>
<iCost>5000</iCost>
<iNukeInterception>0</iNukeInterception>
<iTechShare>0</iTechShare>
<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
<bSpaceship>0</bSpaceship>
<bAllowsNukes>0</bAllowsNukes>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,8</Button>
<PrereqProjects/>
<VictoryThresholds>
<VictoryThreshold>
<VictoryType>VICTORY_SPACE_RACE</VictoryType>
<iThreshold>1</iThreshold>
</VictoryThreshold>
</VictoryThresholds>
<VictoryMinThresholds/>
<iVictoryDelayPercent>0</iVictoryDelayPercent>
<iSuccessRate>0</iSuccessRate>
<BonusProductionModifiers>
</BonusProductionModifiers>
<CreateSound/>
<MovieDefineTag/>
</ProjectInfo>