def __eventAmericanrev
if (turn == 586):
pPlayer = gc.getPlayer(iAmerica)
iUnitType = gc.getInfoTypeForString("UNIT_MUSKETMANN")
iCityX = 54
iCityY = 80
DefaultUnitAI = "UNIT_AI_ATTACK"
pPlayer.initUnit(iUnitType, iCityX, iCityY, DefaultUnitAI)
return
def __eventAmericanrev (turn):
if (turn == 586):
pPlayer = gc.getPlayer(iAmerica)
def onBeginGameTurn(self, argsList):
'Called at the beginning of the end of each turn'
iGameTurn = argsList[0]
# American Revolution events
self.turnChecker(iGameTurn)
self.__eventAmericanrev(iGameTurn)
Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 13, in ?
File "<string>", line 35, in load_module
File "<string>", line 13, in _get_code
File "CvEventManager", line 1078
iUnitType = gc.getInfoTypeForString("UNIT_MUSKETMAN")
^
IndentationError: unindent does not match any outer indentation level
load_module CvAppInterface
pPlayer = gc.getPlayer(iAmerica)
iUnitType = gc.getInfoTypeForString("UNIT_MUSKETMANN")
iCityX = 54
pPlayer = gc.getPlayer(iAmerica)
iUnitType = gc.getInfoTypeForString("UNIT_MUSKETMANN")
iCityX = 54
def __eventAmericanrev (self):
if (turn == 586):
pPlayer = gc.getPlayer(iAmerica)
iUnitType = gc.getInfoTypeForString("UNITCLASS_MUSKETMAN")
iCityX = 54
iCityY = 80
DefaultUnitAI = "UNIT_AI_ATTACK"
pPlayer.initUnit(iUnitType, iCityX, iCityY, DefaultUnitAI,DirectionTypes.NO_DIRECTION )
return
Here it is
the space beetween p.player and iunit type does not exist
def __eventAmericanrev (self):
if (turn == 586):
pPlayer = gc.getPlayer(iAmerica)
iUnitType = gc.getInfoTypeForString("UNITCLASS_MUSKETMAN")
iCityX = 54
iCityY = 80
DefaultUnitAI = "UNIT_AI_ATTACK"
pPlayer.initUnit(iUnitType, iCityX, iCityY, DefaultUnitAI,DirectionTypes.NO_DIRECTION )
return
def __eventAmericanrev (self):
if (turn == 586):
pPlayer = gc.getPlayer(iAmerica)
iUnitType = gc.getInfoTypeForString("UNITCLASS_MUSKETMAN")
iCityX = 54
iCityY = 80
DefaultUnitAI = "UNIT_AI_ATTACK"
pPlayer.initUnit(iUnitType, iCityX, iCityY, DefaultUnitAI,DirectionTypes.NO_DIRECTION )
return
def onBeginGameTurn(self, argsList):
if (turn == 586):
pPlayer = gc.getPlayer(iAmerica)
iUnitType = gc.getInfoTypeForString("UNITCLASS_MUSKETMAN")
iCityX = 47
iCityY = 70
DefaultUnitAI = "UNIT_AI_ATTACK"
pPlayer.initUnit(iUnitType, iCityX, iCityY, DefaultUnitAI,DirectionTypes.NO_DIRECTION )
return