vorlon_mi
Emperor
So if there is civil disorder in a city, a non-entertainer specialist will also quell the resistance?
Disorder comes when there are more unhappy citizens than happy ones, IIRC. That rule applies at all stages of the game.
All specialists are considered content, at all stages of the game.
Very early game, still running despotism: One can use of several tactics to restore order:
- Each unit present as a military police turns one unhappy citizen to content
- Producing a worker or settler reduces the population of the city, so that your number of unhappy citizens goes down
- Taking an unhappy citizen off a tile to become a specialist makes her/him content
- Increasing the lux slider affects unhappy citizens across the empire
Ancient Age, after converting to Republic: The tactics (and the preferred order change a bit). Military police are no longer an option.
- Trade for a luxury from an AI civ. Also helps the entire empire
- Producing a worker or settler, as above
- Increasing the lux slider, as above. When in Republic, I tend to keep my lux slider at 10% as a baseline
- Taking unhappy citizen(s) off the tile to become specialist(s). This is often desirable for river-side cities that could grow to size 7 or more (without an Aqueduct)
But to the original question: When I have to fight disorder in one city by using a specialist, I tend to set the citizen to be a scientist rather than a clown, so that I get some useful beakers from her/him. Content citizens are good enough, short term, while I hook up and trade for luxuries. Using specialists in the early game is a tactical approach, a stopgap, until the strategic approach comes online.
In the Middle Ages and later, you can prevent most disorder in your core and other self-founded cities with luxuries, marketplaces, and a baseline lux slider. Newly conquered cities often lack markets and/or roads, so specialists may be needed there. Consider the advice in this thread about using the city governor to "manage moods", literally turning citizens into specialists for you, in newly conquered cities. https://forums.civfanatics.com/thre...disorder-automation-fix.658077/#post-15785007