Hello,
I would like to make specialist yields dynamically dependent on the districts adjacency bonus and increase their numbers for each adjacent neigbourhood.
So far, the XML code only seems to enable a static amount of specialists per district/building and static yields. I thought about dummy buildings, but that would be very tedious and somewhat unreliable, achieving it with a modifier would be a far better solution.
Does someone know if there is
- a ModifierArgument for increasing specialists numbers and/or specialists yields?
- a RequirentId for checking the number of certain adjacent districts?
Thank you very much!
I would like to make specialist yields dynamically dependent on the districts adjacency bonus and increase their numbers for each adjacent neigbourhood.
So far, the XML code only seems to enable a static amount of specialists per district/building and static yields. I thought about dummy buildings, but that would be very tedious and somewhat unreliable, achieving it with a modifier would be a far better solution.
Does someone know if there is
- a ModifierArgument for increasing specialists numbers and/or specialists yields?
- a RequirentId for checking the number of certain adjacent districts?
Thank you very much!