Wolp
Chieftain
Mac 1.29f B2 OPEN
This was the first game in quite a while that I kept a log of events. I definitely enjoyed this new victory condition as well. It made me think out my moves prior to making them, almost like chess. Usually I play by the seat of my pants and get bogged down in the Industrial age without a clearcut plan of victory. This time I tried very hard to focus on the objective, Comercial Domination.
PRE-GAME THOUGHTS:
After reading the pre-game posts I figured that I would need to have at least 1 Settler factory and probably a worker one as well. We need lots of cities! I would "play nice" so I could trade and gobble up luxuries and resources like nobodies business. I would try for the Great Library , which I always do, to keep up in science and build markets, banks, courts and aquaducts. Our Comercial and industrial skills mean use roads and rivers!
TIMELINE:
4000 BC: Moved settler SW after W to cow.
3950: Paris founded, build que is war, war, set, war. Research Writing 40 turns.
3750: First warrior explores N-N-N
3600: war2 E-E-S
3550: West coast found
3400: German border spotted to NE!, w2 sees S coastline.
3250: Contact with Germans, trade alpha and mason for war code and bronze +10 gp
3000: Orleans founded, buildin Pyramids.
2900: French warrior sees grapes...WINE!!!!!!!!!
2750: Land off West coast spotted.
2710: N coast found, starting to look like we are on an island... with Germany... alone...That is not good.
2630: Leipzig founded.
2390: Lyons founded on SE shore, great place for Colossus!
2110: Writing. Berlin has only 1 spear defending. Rheims founded.
At this point I needed to switch plans. I could not coexist with Germany on this small an island and win. That also completly screwed up my thinking on how to win. If I eliminate Germany that left only 3 trading partners, not enough to get the gpt I wanted.
2070 BC: Tours founded, dyes hooked up. Researching Phil at max, sending warriors and archers to Germany.
1830: Trade writing for Cerm B. and wheel; follow GR setler heading into my territory.
1750: Ger founds Konigsburg --WAR! lose archer, but warrior destroys city.
1725: Philosophy
1650?: Peace of Iron working. No IRON!!!
slight pause to regroup and build archers. All cities building units except 1.
1475: War declared, take Leipzig from mountain perch.
1400: Marsailes founed
1325: Chartes founded
At this point my notes get even worse as I was really enjoying pumping out settlers and tring to kill the Germans. My military performed very poorly without getting any leaders and actually only one elite warrior was formed.
~800BC: Aztecs built Pyramids, I had switched off it so as not to get an early Golden Age. Germany was destroyed around 700BC.
Without a leader I had to build all wonders and FP from scratch and this slowed me down considerably. After the Germans were defeated I pumped out settlers and workers and no more units. I placed the ones from the war in coastal cities and used the slider to keep my people happy, researching at max all the time.
590BC: Republic!
I finally got a galley and settler to the "Iron Island" at 150BC and my spearman got Polytheism from a hut! I can't remember when I built the Great Library and Colossus, but the Library was a waste. I was researching at max from early on straight to Ecconomics and so got Education shortly after building the library. I should have switched but didn't want all that production to go to waste...
Middle Ages hit at 50AD. Sent out Suicide galleys and 2nd one saw purple after 3 turns at sea in 480AD. 2 Galleys drown but the one that saw the coast makes contact with Iroquios in 490.
Trade Lit for all contacts and maps. Land a spear on Barb Island to pop hut but only get 50gp. Suicide mission and galley doesn't even wait at spearman gets overrun.
Built Smiths in 780AD, all cities are building mkts, aqd, banks, courts with some libraries and universities in the early cities. I am not concerend with other civs as they are very far behind and broke. I start to build up my treasury but keep buying imrovements so that by 1000AD I can see getting 1500 gpt with a golden age, but my treasury is only at 3K. At this point I stop researching Magnetism and set the slider to 0 and build up money. Traded for lux and all the gold I could get, not much and sent a galley with 2 musketeers aboard to other continent. I had 10 turns to build Leo's but decided to trigger GA with muskets to get there quicker. Landed off Zulu coast at 1050 AD.
My treasury was 9141 with 996 gpt (24 units, 22 to Zulu, 79 maintenence)
Declared war on Zulu and attacked an archer. Lost the first battle, but won the second. GA triggered but I didn't have enough gold yet!!! Had to wait 3 more turns to fill the coffers and in 1110AD Comercial Domination was achieved with 15, 933 gp and a per turn income of 1,585. My Score was a pitiful 1144 and I was 1 turn away from building Leo's. I don't know if waiting one turn and building that would have improved my score as Cracker said time was more important than any other factor.
All-in-all, my best performance I think. Due mainly to the fact that I acually thought out each move to see if it was working towards the objective. Lets hope this victory condition continues in some form in later games. I would go with 20/2 if a comercial civ is used, 15/1.5 if a non-comercial.
This was the first game in quite a while that I kept a log of events. I definitely enjoyed this new victory condition as well. It made me think out my moves prior to making them, almost like chess. Usually I play by the seat of my pants and get bogged down in the Industrial age without a clearcut plan of victory. This time I tried very hard to focus on the objective, Comercial Domination.
PRE-GAME THOUGHTS:
After reading the pre-game posts I figured that I would need to have at least 1 Settler factory and probably a worker one as well. We need lots of cities! I would "play nice" so I could trade and gobble up luxuries and resources like nobodies business. I would try for the Great Library , which I always do, to keep up in science and build markets, banks, courts and aquaducts. Our Comercial and industrial skills mean use roads and rivers!
TIMELINE:
4000 BC: Moved settler SW after W to cow.
3950: Paris founded, build que is war, war, set, war. Research Writing 40 turns.
3750: First warrior explores N-N-N
3600: war2 E-E-S
3550: West coast found
3400: German border spotted to NE!, w2 sees S coastline.
3250: Contact with Germans, trade alpha and mason for war code and bronze +10 gp
3000: Orleans founded, buildin Pyramids.
2900: French warrior sees grapes...WINE!!!!!!!!!
2750: Land off West coast spotted.
2710: N coast found, starting to look like we are on an island... with Germany... alone...That is not good.
2630: Leipzig founded.
2390: Lyons founded on SE shore, great place for Colossus!
2110: Writing. Berlin has only 1 spear defending. Rheims founded.
At this point I needed to switch plans. I could not coexist with Germany on this small an island and win. That also completly screwed up my thinking on how to win. If I eliminate Germany that left only 3 trading partners, not enough to get the gpt I wanted.
2070 BC: Tours founded, dyes hooked up. Researching Phil at max, sending warriors and archers to Germany.
1830: Trade writing for Cerm B. and wheel; follow GR setler heading into my territory.
1750: Ger founds Konigsburg --WAR! lose archer, but warrior destroys city.
1725: Philosophy
1650?: Peace of Iron working. No IRON!!!
slight pause to regroup and build archers. All cities building units except 1.
1475: War declared, take Leipzig from mountain perch.
1400: Marsailes founed
1325: Chartes founded
At this point my notes get even worse as I was really enjoying pumping out settlers and tring to kill the Germans. My military performed very poorly without getting any leaders and actually only one elite warrior was formed.
~800BC: Aztecs built Pyramids, I had switched off it so as not to get an early Golden Age. Germany was destroyed around 700BC.
Without a leader I had to build all wonders and FP from scratch and this slowed me down considerably. After the Germans were defeated I pumped out settlers and workers and no more units. I placed the ones from the war in coastal cities and used the slider to keep my people happy, researching at max all the time.
590BC: Republic!
I finally got a galley and settler to the "Iron Island" at 150BC and my spearman got Polytheism from a hut! I can't remember when I built the Great Library and Colossus, but the Library was a waste. I was researching at max from early on straight to Ecconomics and so got Education shortly after building the library. I should have switched but didn't want all that production to go to waste...
Middle Ages hit at 50AD. Sent out Suicide galleys and 2nd one saw purple after 3 turns at sea in 480AD. 2 Galleys drown but the one that saw the coast makes contact with Iroquios in 490.
Trade Lit for all contacts and maps. Land a spear on Barb Island to pop hut but only get 50gp. Suicide mission and galley doesn't even wait at spearman gets overrun.
Built Smiths in 780AD, all cities are building mkts, aqd, banks, courts with some libraries and universities in the early cities. I am not concerend with other civs as they are very far behind and broke. I start to build up my treasury but keep buying imrovements so that by 1000AD I can see getting 1500 gpt with a golden age, but my treasury is only at 3K. At this point I stop researching Magnetism and set the slider to 0 and build up money. Traded for lux and all the gold I could get, not much and sent a galley with 2 musketeers aboard to other continent. I had 10 turns to build Leo's but decided to trigger GA with muskets to get there quicker. Landed off Zulu coast at 1050 AD.
My treasury was 9141 with 996 gpt (24 units, 22 to Zulu, 79 maintenence)
Declared war on Zulu and attacked an archer. Lost the first battle, but won the second. GA triggered but I didn't have enough gold yet!!! Had to wait 3 more turns to fill the coffers and in 1110AD Comercial Domination was achieved with 15, 933 gp and a per turn income of 1,585. My Score was a pitiful 1144 and I was 1 turn away from building Leo's. I don't know if waiting one turn and building that would have improved my score as Cracker said time was more important than any other factor.
All-in-all, my best performance I think. Due mainly to the fact that I acually thought out each move to see if it was working towards the objective. Lets hope this victory condition continues in some form in later games. I would go with 20/2 if a comercial civ is used, 15/1.5 if a non-comercial.