Inherited turn: Swap Grenoble, Cherbourg, Poitiers, Toulouse, and Amiens to harbors. Rheims and Besancon swap to galleys. I raise lux tax to 30% -- several cities were about to riot. I do not see a reason to run Philosophy at minimum -- I raise science all the way to 70%, and Philosophy is now due in 3 turns instead of 18 turns. I swap Bayonne to a temple and whip 20s towards it. We have some cash to burn so I upgrade one regular warrior to a sword for 40g. I move Dijon's spear to the hill outside of the city to make sure that a barb camp does not appear nearby.
I think we can actually build wonders in Paris -- F11 says that both Kyoto and Moscow are size 1, Madrid is size 3, Beijing is size 6, and as for the Mongols, they're hopeless.
350 BC (1) [IT: Whoops, I forgot to check military positioning -- a sword and archer attacking out of Karakorum kill our fortified spear.] Lyons sword -> settler; we're going to need these to settle all the newly discovered islands. Chartres sword -> settler. Hmm, I think I'll have Rouen make a settler instead of a galley.
330 BC (2) [IT: we fend off an attacking Mongol archer.] Our troops are gathering and resting for a fresh assault on Karakorum. I relocate some of our workers away from West Peninsula: that area isn't going to be productive for a long time since we cannot irrigate there, and our core still needs some work. Whip 20s towards a harbor in Amiens.
310 BC (3) [IT: a solitary Mongol archer moves next to Bayonne.] Philosophy discovered. Paris library -> Great Library. I think we can beat the AI's to this; if we don't, go ahead and blame me for it. Orleans sword -> Forbidden Palace. Tours sword -> settler. Marseilles settler -> settler. Rouen settler -> spear. Whip galley in Besancon. The Mongol archer next to Bayonne is killed by a sword. I upgrade another regular warrior to a sword for 40g. I begin research on Code of Laws, due in 7 turns at -13gpt.
290 BC (4) Orleans riots.
![smoke :smoke: :smoke:](/images/smilies/smokin.gif)
Avignon galley -> harbor. Besancon galley -> granary. 6 swords, 2 archers, and a sword begin to advance on Karakorum.
270 BC (5) Lyons settler -> granary. Rheims galley -> spear. Our SoD advances next to Karakorum. I need to up lux tax to 40% -- we could really use a second lux! Whip a harbor in Amiens -- this city is going to be unhappy from the whip for quite some time now.
250 BC (6) Amiens harbor -> granary. St. Petersburg completes the Great Lighthouse. It's time for the grand assault on Karakorum! It turns out that the visible veteran spear is the only defender, though it costs us one veteran sword. I decide to raze Karakorum
![Hammer :hammer: :hammer:](/images/smilies/hammer.gif)
(we get 10g in the process), because it's one away from the coast and it's an enemy capital. Our elite archer kills an archer near the ruins; no leader. Strasbourg founded -- this city has first-ring overlap near an existing Mongol village; it starts on a temple. The rest of the stack advances on Ta-Tu, the new Mongol capital. I sell the barracks in Marseilles and Chartres.
230 BC (7) [IT: The Mongols want peace, calling us a "marginally worthy foe". Ha!
![satan :satan: :satan:](/images/smilies/satanlook.gif)
] Tours settler -> granary. Dijon temple -> harbor. Whip 18 shields towards the granary in Rouen. I join three workers into Paris to hasten construction of the Great Library. (This is a Sirian game, so I'd rather not do this systematically
![Big Grin :D :D](/data/assets/smilies/biggrin.gif)
-- just occasionally in key situations like this.) Brest founded very close to Ta-Tu; this city will just claim space, it won't ever be useful because it's in such bad terrain. It starts a temple. I move some of our mighty army next to Ta-Tu.
210 BC (8) [IT: A Mongol archer from Almarikh kills the spear in Strasbourg.
![Frown :( :(](/data/assets/smilies/frown.gif)
] Our Palace expands. Assault on Almarikh: no losses, 2 spears killed, and Almarikh is autorazed for 12g.
![Hammer :hammer: :hammer:](/images/smilies/hammer.gif)
I continue to assemble troops outside of Ta-Tu.
190 BC (9) Rheims spear -> spear. Cherbourg harbor -> temple. Whip 20 shields towards the harbor in Toulouse. Assault on Ta-Tu: we lose one sword, but kill 3 spears, capture 2 workers and 15g, and raze the city.
![Hammer :hammer: :hammer:](/images/smilies/hammer.gif)
We now have incense online; I can drop lux tax to 30%. I think it's time to make peace with the Mongols. I get the city of Tabriz, his World Map, 77g, The Wheel, and Mysticism (all Temujin has) for peace. Temujin also has Horseback Riding, but no other techs. We have one source of Horses, right next to Paris and already connected.
170 BC (10) Code of Laws discovered. Whip 19 shields towards Cherbourg's temple. Hmm ... if I slam science to 70% (we still need 30% lux tax), we can get The Republic in 14 turns. I think we should do this; we still don't have contact with anyone other than the Mongols, and there's no telling when we will make contact. I whip the rest of Bayonne's temple for 20s.
Hmm, I think someone played only 9 turns somewhere -- I'll play an extra turn to even out the years.
150 BC (11) Chartres settler -> worker. Grenoble harbor -> temple. Bayonne temple -> granary. Whip 19s towards Avignon's harbor. Bordeaux founded -> temple.
Notes to the following leaders:
* The Great Library is due in 14 turns; I'm currently re-mining irrigation around Paris to hasten it as much as I can. This may have been serious
![smoke :smoke: :smoke:](/images/smilies/smokin.gif)
, but with the AI's building wonders so slowly and the AI capitals so small, I thought it was a worthwhile gamble, and I think we will more likely than not get it. We will get The Republic a couple turns before it completes; don't revolt before the Great Library gets built. If we do not make contact with anyone else, we should probably continue to press research even if we land the Great Library.
* If the group decides that Orleans is not where we want our FP, it can be switched off to a wonder prebuild, library, or courthouse by the next leader. If we don't build the FP in Orleans, we should figure out where to put it.
* Our galley that's way off in the west (actually, it's on the east edge of the minimap, having crossed the International Date Line) should probably try a suicide run off to the west.
* I have some settlers en route to the jungle-infested island that we found off West Peninsula. We can also still found a city at the tip of West Peninsula, but I don't think there's a rush for that location. Here is my proposed dot map for the newly discovered lands:
[EDIT: oops, green dot should be moved 1 square NE.]
* South of that island is another island that is still unexplored -- next leader should send a galley or two that way when they can be spared from the task of ferrying over settlers to the new territories.
* I've stationed some of our military to keep watch on territory so that barb camps don't sprout up there.
* I hired a scientist in Tours so that growth doesn't occur before the granary completes.
* I'm also running a scientist in Rheims -- this scientist together with the scientist in Tours brings us The Republic one turn faster.
* There is no big rush to finish off the Mongols -- they cannot build a settler in their last city, and I don't think the AI will build city improvements if it only has one city.
* Marseilles will disband when it finishes its settler in 2 turns -- re-found the city 1 square to the northwest. There's no big rush to disband Chartres, so I'm setting it to build workers until it's gone.
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