Staying advanced on demigod?

Another question popped up:
How do you best handle anarchy?
1. Turn on city mood governor to make entertainers to avoid civil disorder. No buildings destroyed but starvation possible.
2. Cities still grow in civil disorder right? So let cities fall into civil disorder and work the best food tiles. A few buildings will be lost.
3. Any other option?
 
Cities still grow in civil disorder right?

Wrong. The net fod output will be set to exactly zero, even if negative in "theory".

1. Turn on city mood governor to make entertainers to avoid civil disorder. No buildings destroyed but starvation possible.

As buildings are destroyed only when civil disorder continues for a second turn you can alterate between civil disorder and no disorder each turn. Also scientist are usually preferable to entertainers.

How do you best handle anarchy?

Keep the population low. For the first anarchy this is easy as your cities will be small anyway due to building settlers. If your run out of land before you have the tech for republic you can still build workers. You need about 2 workers per town anyway and those workers might connect your luxuries and create trade routes to import luxuries.

Later you can have 20 happy faces from 8 luxuries with market places. That will greatly help with a possible second anarchy. Also buildings and wonder can help with happiness.
 
Wrong. The net fod output will be set to exactly zero, even if negative in "theory".



As buildings are destroyed only when civil disorder continues for a second turn you can alterate between civil disorder and no disorder each turn. Also scientist are usually preferable to entertainers.



Keep the population low. For the first anarchy this is easy as your cities will be small anyway due to building settlers. If your run out of land before you have the tech for republic you can still build workers. You need about 2 workers per town anyway and those workers might connect your luxuries and create trade routes to import luxuries.

Later you can have 20 happy faces from 8 luxuries with market places. That will greatly help with a possible second anarchy. Also buildings and wonder can help with happiness.

U say net food is 0, but cities can still starve right? Im sure my cities starved during anarchy.

Why scientists? There is no science produced right? Except for the turn when anarchy goes away, so u mean thats why u have to run the scientists because u dont know what turn anarchy will end, so that u produce some more sci the turn its over?
 
U say net food is 0, but cities can still starve right?

No. Civil disorder sets net food output to zero. So the city neither used nor produces food, similar to resistors in conquered cities.

Why scientists? There is no science produced right?

Wrong. Scientists, Taxmen and Engineers produce no matter the level of corruption. If you are short before finishing a new government tech you could switch to anarchy and finish the tech during anarchy. That results in the funny pop about changing government when in Anarchy already. Please choosse "No, our current government anarchy is just fine" then. :crazyeye:
 
Yes, scientist (or specialists in general, possibly with the exception of policemen) work ok during anarchy. I remember one game, where I even finished a cheap tech (like Masonry or something) during anarchy just with the scientists that I had to hire to keep the cities happy.

I never tried it (as I usually do not revolt that late in the game), but it should also be possible to finish a building during anarchy by using civil engineers.

But in any case it is possible to finish build projects during anarchy using forest chops. I remember I once finished a horseman that had like 11-12 shields in the box, by chopping two forests during anarchy.
 
Does anyone have any other tips about staying in the techrace on demigod? I just startet another game and am left behind in the ancient again. Got no strategic resources and while my massive neighbors got horses and iron and I cant catch up in tech so game is probably lost. Seriously im starting to hate civ 3 because emperor difficulty is way too easy but demigod way too hard tech-wise but perfectly military challenging so theres no way I can enjoy this game:mad:
Capping the great library and skipping education to jump over entire eras is the most non-immersive, exploitative and unreliable strategy ive heard of so im not gonna count on that.
 
Does anyone have any other tips about staying in the techrace on demigod?

Simply donnot give up and try to make the best out of your situation. Giving up way too early is the most common mistake at the higher settings. Try playing another 200 turns and try to become as advanced as you can get.

Also very important is making AI weaker by letting them fight each other. If you are at war and have an ample money surpluss because you reduced research to zero, than you can AI buy into military alliances with ample gtp. That way the AIs will fight each other and you can fill whatever niche those wars will create. The AIs will wear each other down, you will become stronger. The balance of power shifts. :)

Seriously im starting to hate civ 3 because emperor difficulty is way too easy but demigod way too hard tech-wise but perfectly military challenging so theres no way I can enjoy this game:mad:

This harsh jump in diffculty is rather frustrating, true. Imo the difficulty settings would be much better if the additional starting units for AI were deleted. In compensation the cost factor could be reduced from 9 to 8 at Monarch, from 8 to 7 at Emperor, from 7 to 6 at Demigod, from 6 to 5 at Deity and the 4 at Sid can remain where they are. :)
 
Maybe the great lib is a solution but is it even possible to build? I dont think I can even reach literature before its built, and is it worth the cost of 13cities or 40 workers?
 
13 swordsmen or 13 horses are a fairer comparision. Building the GB is possible at deity, therefore it is possible at demigod. But to cut it short: Forget the GL. There really are more important things. If you can conquer the GL that is fine, but there is no necessity for that. Your main priority should be to secure enough land to build up a strong economy that has the potential to make you one of the most advanced civilizations in the game.

But for as long as you lack urgently needed land research is not your priority. Sucessfull warfare is. Wars however suck up every penny you have, so you cannot afford such luxuries as research. If your warfare is limited for archers, catapults and Spearmen it might be a bit frustarting, but it can be sucessfull. Understand that pikemen, swordsmen, trebuchets and longbowmen are not more shieldefficient than your ancient units.
 
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