stFMNES 2: It's only the beginning...

Finmaster

The White Ghost
Joined
Apr 13, 2003
Messages
2,716
Yup, this another one rtor-type of NES.

You must choose one (and only one) trait for your country. A trait cannot be changed later (unless there is a random even that for some reason allows it).
You can build wonders but contact me first.
There can be a "golden age". This is done pretty much in Civilization-style; if your UU's are victorious or if you build a wonder that gives you an advantage of the trait you have (i.e. if you build a big temple when being "religious" or if you build a military academy when being "militaristic), you can enter a golden age.
You can only grow one thing at a time. It always costs an economy level.
Upgrading army/navy to a new age always costs one level in army size and also an economy level.
Culture will make NPC nations respect you more, and even cultural flips are possible.
Fighting morale is just as important as the army size.
Confidence is determined by many things. The bottom line is that you can always grow it by making great stories. But even that might not help if you've screwed up with your nation completely...
Also, fights are easier to win if you write battle plans.

TRAITS:

Religious - your units have a better fighting morale and confidence in leader cannot go below "average". However, upgrading education will cost 2 economy levels instead of one.

Industrious - You get to upgrade your military to a new age for completely free, without a loss in neither size or economy. and you finish wonders faster. The downside is, your expansion will slow down as your people would rather build big towers and houses in their cities than go on adventurous exploration trips.

Commercial - Your economy cannot go below "slowing", which means that you'll never be facing the fear of losing army levels. However, your people will not like it if you keep on growing stuff for free while your economy sticks in "slowing" because that free growth is paid with their blood and tears, so taking that advantage might eventually lead into rebellions.

Scientific - You get to grow education all the way to "superb" while other have to wait for new ages to get their education to the skies. You are also more likely to make great discoveries than others at your education level. There is a downside though - your enlightened people won't like being treated poorly and they will start rebellions if they aren't satisfied with their leader.

Militaristic - Growing army and navy is completely free. However, you must pay 2 ecnomy credits when upgrading something else (culture and education, basically). Plus, your nation is seen as barbaric among non-militaristic NPC nations.
EDIT: Notice that upgrading armies to a new age doesn't cost any money, either, altough there still is a decrease in army size, as usual.

ARMY/NAVY/ECONOMY/EDUCATION/CULTURE SIZES:

There are seven sizes for each of these (5 for military morale). Tiny/very small/small/medium/adequate/large/very large for navy/army/education/culture and
Depression/recession/falling/stable/growing/prosperous/wealthy for economy.
More levels might appear when time developes.
near nil/low/medium/high/outstanding for confidence in leader and military morale.

NATION TEMPLATE:

Country name:
Country trait:
Starting location:
Leader name/CFC name:
Army size: tiny/very small (if you don't have a navy at start, you will get it to tiny for free once you reach the sea)
Navy size: tiny/very small
Army morale: medium (high if you are a religious civ)
Economy: stable
Education (amount of): tiny
Culture (amount of): tiny
Age: stone age
Confidence in leader: medium

UU's:

EACH NATION CAN ONLY HAVE 3 (three) UU'S DURING THE WHOLE GAME. Think carefully when you make your UU's. UU's can have greatly improved offense, defense or fighting morale.
EDIT: The benefit of one UU lasts for two ages.

FINLAND - Alpine Warrior (starting from COPPER AGE)
NUBIA - Grand Axe Warrior (starting from COPPER AGE)

HISTORY:

4000 BC:
Civilizations spawn all over the world. The Industrious people in China, Rome, America, Carthage and Iraq have formed their own civilizations, as well as the scientific people of Suomi and the commercial people of England.
Carthage undertakes a great project, a temple of arizaba.

3900 BC:
Commercial nation of Same, religious nation of Nubia and militaristic nation of Amazon founded, along with Cuba (industrious) and Parthon (militaristic).
America enters copper age!
Rumours of upcoming barbarian threat in Europe...

3800 BC:
Religious nations of Seychelles and Negara Brunei Darussalam (Borneo) are born, and the commercial nation of Korea.
Cuba reaches copper age.
Age of barbarians starts in Europe, slowing down expansion dramatically.

AGES:
(Universal ages are in bold. These are also the ages that count as ages for UU's)

Stone age ( - 3900 BC)
Copper age (3900 BC - 3600 BC)

Age of barbarians in Europe (3800 BC - 3600 BC)
Bronze age (3600 BC - )
 
Country name: Iraq
Country trait:Industrios
Starting location:Iraq
Leader name/CFC name: china444
Army size: small (stone age)
Navy size: very small (stone age)
Army morale: medium
Economy: stable
Education (amount of): tiny
Culture (amount of): tiny
Age: copper age
Confidence in leader: low
Colour on the map: pink

Country name:Carthage
Country trait : industrious
Starting location:carthage
Leader name/CFC name:stalin006
Army size: very small (copper age)
Navy size: tiny (copper age)
Army morale: medium (high if you are a religious civ)
Economy: wealthy (limit for now)
Education (amount of): tiny
Culture (amount of): small
Age: copper age
Confidence in leader: high
Colour on the map: wine red
Wonders completed:
Temple of Arizaba (stone age, religious wonder, +1 culture, finished in 3600 BC)

Country name: Suomi
Country trait: Scientific
Starting location: Turku
Leader name/CFC name: Aksel Fredrik Airo/Azale
Army size: large (copper age)
Navy size: tiny (stone age)
Army morale: medium
Economy: stable
Education (amount of): tiny
Culture (amount of): very small
Age: copper age
Confidence in leader: outstanding! (except for some fired messenger boys, altough they form a very small minority)
Colour on the map: blue
UU: Alpine Warrior (Starting from copper age)
GOLDEN AGE!!!! (3500 BC - )

Country name: Britain
Country trait: Commercial
Starting location: London , England
Leader name/CFC name:King Edward IV/Sgt.Hellfish
Army size: small (stone age)
Navy size: very small (stone age)
Army morale: medium
Economy: growing
Education :tiny
Culture :tiny
Age: copper age
Confidence in leader: medium
Colour on the map: orange

Country name: America
Country trait: Industrious
Starting location: Washington DC
Leader name/CFC name: Abraham Lincoln/puglover
Army size: very small (stone age)
Navy size: very small (stone age)
Army morale: medium
Economy: falling
Education: very small
Culture: tiny
Age: bronze age
Confidence in leader: low
colour on the map:dark yellow

Country name: Rome
Country trait: Industrious
Starting Location: Rome
Leader Name/CFC: Ceaser/EQandCivfanatic
army size: large (stone age)
navy size: very small (stone age)
Army morale: medium
Economy: falling
Education: tiny
Culture: tiny
Age: copper age
Confidence in Leader: high
Colour on the map: light yellow

Country name: China
Country trait: Industrius
Starting location: Beijing
Leader name/CFC name: EREZ87
Army size: large (stone age) (IN DANGER OF DECREASING DUE TO RECESSION)
Navy size: tiny (stone age)
Army morale: low
Economy: Recession
Education (amount of): tiny
Culture (amount of): tiny
Age: copper age
Confidence in leader: low
Colour on the map: teal

Country name: Cuba
Country trait: Industrious
Starting location: Havanna, island of Cuba
Leader name/CFC name: Ernesto "Che" Guevara / .:KNAS:.
Army size: very small (bronze age)
Navy size: very small (bronze age)
Army morale: medium
Economy: growing
Education (amount of): small
Culture (amount of): small
Age: bronze age
Confidence in leader: high
Colour on the map: red

Country name: Parthia
Country trait: Militaristic
Starting location: persia
Leader name/CFC name: Emu
Army size: small (stone age)
Navy size: tiny (stone age)
Army morale: medium
Economy: prosperous
Education (amount of): tiny
Culture (amount of): tiny
Age: copper age
Confidence in leader: low
Colour on map: green

Country name: Negara Brunei Darussalam
Country trait: Religious
Starting location: Island of Borneo
Leader name/CFC name: Sultan Hassanal Bolkiah
Army size: small (stone age)
Navy size: small (stone age)
Army morale: High
Economy: falling
Education: Tiny
Culture (amount of): Tiny
Age: copper Age
Confidence in leader: high
Colour on map: dark blue

Country name: Denmark
Country trait: Industrius
Starting location: Denmark and Skaane (Southern sweden)
Leader name/CFC name: King Christian I/ Heine
Army size: very small (stone age)
Navy size: medium (stone age)
Army morale: medium
Economy: prosperous
Education: tiny
Culture: tiny
Age: copper age
Confidence in leader: high
Building a wonder: Harbor of Copenhangen, 2/6

Country name: Russia
Country trait: Scientific
Starting location: Moscow
Leader name/CFC name: Czar Amirsan
Army size: small (stone age)
Navy size: tiny (no navy yet)
Army morale: medium
Economy: falling
Education (amount of): tiny
Culture (amount of): tiny
Age: copper age
Confidence in leader: medium
Copper/Bronze age UU - Czar's Guardian (High Attack)
Building a wonder: Czar's palace, 1/6


---NPC's---

Country name: Nubia
Country trait: Religious
Starting location: modernday Egypt/Sudan
Leader name/CFC name: King Ndugu
Army size: medium (copper age)
Navy size: tiny (copper age)
Army morale: high
Economy: falling
Education (amount of): very small
Culture (amount of): very small
Age: copper age
Confidence in leader: medium
Colour on map: purple
UU: Grand Axe Warrior (Starting from Copper age)
GOLDEN AGE! (3500 BC - )

Country name: Same
Country trait: Commercial
Starting location: northern scandinavia
Leader name/CFC name: Shaman Christian
Army size: medium (copper age)
Navy size: tiny (stone age)
Army morale: medium
Economy: falling
Education (amount of): tiny
Culture (amount of): very small
Age: copper age
Confidence in leader: medium
Colour on map: light blue

Country name: Amazon
Country trait: Militaristic
Starting location: Amazon
Leader name/CFC name: Empress Lydia
Army size: medium (stone age)
Navy size: tiny (stone age)
Army morale: medium
Economy: falling
Education (amount of): tiny
Culture (amount of): tiny
Age: copper age
Confidence in leader: medium
Colour on map: dark green

Country name: Seychelles
Country trait: Religious
Starting location: Seychelles
Leader name/CFC name: Vladimir the Yellow
Army size: tiny (stone age)
Navy size: very small (stone age)
Army morale: high
Economy: growing
Education (amount of): tiny
Culture (amount of): tiny
Age: copper age
Confidence in leader: medium
Colour on map: light purple

Country name: Korea
Country trait: Commercial
Starting location: Korea
Leader name/CFC name: Ying Xian
Army size: tiny (copper age)
Navy size: tiny (copper age)
Army morale: medium
Economy: recession
Education (amount of): tiny
Culture (amount of): brown
Age: copper age
Confidence in leader: medium
Colour on map: dark green

Country name: Germania
Country trait: militaristic
Starting location: Germany
Leader name/CFC name: Kaiser Vilhelm
Army size: large (stone age) (IN DANGER OF DECREASING DUE TO DEPRESSION!!)
Navy size: tiny (copper age)
Army morale: high
Economy: depression
Education (amount of): tiny
Culture (amount of): tiny
Age: copper age
Confidence in leader: outstanding
 
Map modified from lmsw's.

 
Country name: Iraq
Country trait:Industrios
Starting location:Iraq
Leader name/CFC name: china444
Army size: tiny
Navy size: very small
Army morale: medium
Economy: stable
Education (amount of): tiny
Culture (amount of): tiny
Age: stone age
Confidence in leader: medium
 
Country name:Carthage
Country trait : industrious
Starting location:carthage
Leader name/CFC name:stalin006
Army size: very small
Navy size: tiny
Army morale: medium (high if you are a religious civ)
Economy: stable
Education (amount of): tiny
Culture (amount of): tiny
Age: stone age
Confidence in leader: medium
 
Country name: Suomi
Country trait: Scientific
Starting location: Turku
Leader name/CFC name: Aksel Fredrik Airo/Azale
Army size: very small
Navy size: tiny
Army morale: medium (high if you are a religious civ)
Economy: stable
Education (amount of): tiny
Culture (amount of): tiny
Age: stone age
Confidence in leader: medium
 
Country name: Britain
Country trait: Commercial
Starting location: London , England
Leader name/CFC name:King Edward IV/Sgt.Hellfish
Army size: tiny
Navy size: very small
Army morale: medium
Economy: stable
Education :tiny
Culture :tiny
Age: stone age
Confidence in leader: medium
 
Country name: America
Country trait: Industrious
Starting location: Washington DC
Leader name/CFC name: Abraham Lincoln/puglover
Army size: tiny
Navy size: very small
Army morale: medium (high if you are a religious civ)
Economy: stable
Education: tiny
Culture: tiny
Age: stone age
Confidence in leader: medium
 
Country name: Rome
Country trait: Industrious
Starting Location: Rome
Leader Name/CFC: Ceaser/EQandCivfanatic
army size: tiny
navy size: very small
Army morale: medium
Economy: stable
Education: tiny
Culture: tiny
Age: stone age
Confidence in Leader: medium
 
:eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:
EQ joined a NES!!! Finaly! :goodjob: to fimnaster!!! [party]

Anyhow to my joining!
Country name: China
Country trait: Industrius
Starting location: Beijing
Leader name/CFC name: EREZ87
Army size: Very small
Navy size: tiny
Army morale: medium
Economy: stable
Education (amount of): tiny
Culture (amount of): tiny
Age: stone age
Confidence in leader: medium
 
FIRST UPDATE (4000 bc)

Civilizations spawn all over the world.

The Industrious people in China, Rome, America, Carthage and Iraq have formed their own civilizations, as well as the scientific people of Suomi and the commercial people of England.

OOC: Nobody has contact with anyone yet.

NPC nations will start spawning next turn.
 

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Woops, dubbelpost
 
Country name: Cuba
Country trait: Industrious
Starting location: Havanna, island of Cuba
Leader name/CFC name: Ernesto "Che" Guevara / .:KNAS:.
Army size: tiny
Navy size: very small
Army morale: medium
Economy: stable
Education (amount of): tiny
Culture (amount of): tiny
Age: stone age
Confidence in leader: medium
 
finmaster?
Saw what happand to the bottom of the map?
That because you attached the map, and not uploaded it...
Ask Azale or me, (thought I'm bad at explaining stuff) or any other old MODer on how to use IMG tags and upload system...

Anyhow

China
OOC Small starting location...
IC
ORDERS
Expand along the sea and south.
Grow economy
 
Oh yah... I know how to upload, I did in the 3rd post of the front page actually. I'll start using that in all my updates. Thanks for telling me.

Yah, the starting locations are very small for everyone. Maybe I should've made them a little bit bigger but I don't think it matters really, everyone knows where they're starting and your empires will grow as time passes by ;)
 
Nope!
 
"And what does the tribe of Helsinki want exactly." Aksel tapped his fingers on the wooden table, bored with the meeting.

"Sir General"-god, he cant even speak proper Turku dialect-"My people are poor. Almost all of them can barely speak our language, next to none can make pictographs, and we are so poor."

Aksel only sighed."As is the story in Oulu tribe, and Vaasa, and Tampere. What is so special that I should consider Helsinki first, Chieftain" Aksel was becoming frustrated. What right did this low level Chief, who couldnt even feed 10 people in his tribe, have any barging into this house telling him of his "emergency".

As if reading his mind, the Chieftain pulled out 3 fish. Perfect fish. Aksel stared intently at him, "But yet you cant feed your people"

Orders

increase army

expand towards Helsinki, and north
 
Che was walking through the tiny fishing village of La Habana. The poor shape of the dirt roads and the small tents where the people lived made him sick.
"One day, my dear Fidel, La Habana will be a city so beautiful so it is the envy of the world. For that to happen our people need to be industrious and and cunning." Che stopped and faced Fidel. "Fidel, mi hermano, you are now responsible for for this. You must see to it that La Habana flourishes."
Fidel stood silently and looked at Che, who was dressed very strange, with what Che called a "beret" on his head that had a red star on it.
"I will make it happen Che, but we need materials, there is not enough wood and stone near La Habana for that, not even on the island of Cuba itself! We must expand, not only over this island, but over many of the islands here in the Carribean. Allow me, oh great Che, to lead the explorers to claim the land for Cuba."
And so it began, the birth of a great empire...

Orders:
Grow Economy
Expand over Cuba and the Carribean islands.

ooc: i'd prefer red as color for Cuba please.
 
ROme Orders

Grow Economy

Expand in all possible directions
 
- Expand South
- Educate the population
 
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