Still missing a key feature from Civ4: AI City Governors

makotech222

Warlord
Joined
Mar 18, 2012
Messages
237
I've been hoping for this feature since G&K was first announced:

AI City Governors

It makes managing large empires so much easier. I wish it could be included. Puppet states are close, but you can't switch your cities into puppets :(
 
At least the current governor does a decent job managing the citizens and specialists and does that decent job without much intervention - I personally don't mind selecting the production target for each city.
 
Please no more automation - I'm still annoyed that they've now made automated specialist assignment the default, so that you have to click Manual Specialist Control for every new city. It was already bad enough that the AI randomly reassigns population to different tiles unless you lock each and every one of them. You end up having to do more city micromanagement than in Civ IV merely to correct the AI's mistakes.
 
Please no more automation - I'm still annoyed that they've now made automated specialist assignment the default, so that you have to click Manual Specialist Control for every new city. It was already bad enough that the AI randomly reassigns population to different tiles unless you lock each and every one of them. You end up having to do more city micromanagement than in Civ IV merely to correct the AI's mistakes.
It's called an option. You know, if you want to use it you can, if not, then no harm done.

But yeah, I agree with OP. During the end of the game when I'm conquering the last couple of capitals, I would have owned dozens of cities at that point and my existing units could easily give me a domination victory. I don't want to waste the time choosing what to produce when I know that the choice will really be irrelevant.
 
I'm obsessive about min/maxing city yields, so I never use the preferences and always manually place population points. I also never automate workers. I guess if you're just going to "let your cities go", you get what you get.
 
I always check if the cities have sensible assignments, but like I said, I'm usually happy with the job they're doing. Later in the game micromanaging for optimal GP production is a whole different story, the AI governor doesn't know that Great Merchants blow...
 
I'm much more of a macro-management player to be honest. I don't like getting into the minutia of citizen management or even specialists. But it honestly wouldn't be that hard for Firaxis to implement. Just need one button to set a city to a puppet city, one one almost like it, without the malus to science and faith.
 
I play tall, so naturally I keep a close eye on my cities.
 
I thought for sure this thread was going to be about corporations...

Meh, corporations were way to simple and bland, although I guess it would be much more interesting if they revamped it and made it more distinct from religion.
 
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