roscoepfox
Chieftain
- Joined
- Jul 10, 2014
- Messages
- 69
Just once I'd like to ask a civ to stop converting my cities and have them say "ok" and then actually STOP converting my cities. Has anyone EEVER had them stop doing this upon request?
Just once I'd like to ask a civ to stop converting my cities and have them say "ok" and then actually STOP converting my cities. Has anyone EEVER had them stop doing this upon request?
It seems flawed to me. I "break" my promise to move every single unit from anywhere near the border and every other leader in the game hates me for all eternity. Tomyris (who, ironically, hates backstabbers) repeatedly breaks her promise to stop converting my cities and... *crickets*.And after they break their promise they have no effect nobody else denounces them.
You get a casus belli from the broken promise or just the Holy War casus belli from converting your city?You do get a CB, if you have the civic unlocked to grant it. You need to denounce then 5 turns later you can attack.
A simple technique I found for dealing with waves of apostles from other civs was to leave a few apostles on holy sites in my territory. The AI would repeatedly attack these apostles even though they healed ~30 points of damage per turn from standing on holy ground. One apostle would passively take out waves of enemy apostles suppressing their religion and boosting my own.
The one downside to this technique is the AoE conversion effect can cause neighboring cities of othe AI to get converted. In one game, I was neighbous with Hojo. He kept sending apostles to their death in my territory. Then he got angry because the resulting religious combat converted his own cities.
You do get a CB, if you have the civic unlocked to grant it. You need to denounce then 5 turns later you can attack.
To add more detail, does it come to play (the broken promise thing) when they continue spreading or when / if they actually manage to convert another city? Because they didn't IIRC manage to convert another city due to my inquisitor spam, but they sure tried. Missionaries are just so weak and worthless a unit there's almost no point in buying them. Second detail, does him being a declared friend make any difference? Making it possible for him to get away with that kind of crap?
Similarly if you need to protect your low-health apostles for some reason you can hide them under a military unit and the AI cannot attack them. 1UPT is such a "great" system.