Mojotronica
Expect Irony.
This thread is intended as a place for game customizers to post their suggestions for editing the game rules to improve realism, game play or to explore ideas about game mechanics theory.
This IS NOT a thread to post your wish-list of changes you would like to see in future versions of the game. It is ONLY for changes that may be implemented using the existing editor.
Many threads exist in the general Creation and Customization forum that relate to this topic, but they are scattered and sometimes hard to track down. My goal with this thread is to collect them all together in one place.
Within this thread, customizers can post their ideas about unit statistics, for example perhaps you think that Musket Men should have more powerful offensive capabilities. Then others can debate your idea from the standpoint of realism or playability. Or they can post their agreement with your idea.
This thread is a place for customizers to publish the minute details of their Mods -- the bits and pieces that make their Mod different from the core rules. For example, some customizers favor ranged weapon units having the ability to fire a 0 range defensive volley against attackers. If enough customizers support an idea, maybe it will make it's way into the core rules of a future version of Civ.
You can post your ideas for new units or Unique Units here, from a statistical standpoint rather than a graphics standpoint. Supposing that you think that the game could use a Crossbowman unit in the early Middle Ages -- here you can make a case for it, show where it would fit into the existing Tech Tree and post it's stats.
If you think that the Tech Tree is hopelessly out of synch with reality, you could post your new version of it here.
This topic encompasses aspects of game balance, playability, history and the capacity of the game to be adapted to simulate real world systems in ways the game designers never imagined.
Hopefully it will inspire lively discussion and hours of useful reading material for customizers.
This IS NOT a thread to post your wish-list of changes you would like to see in future versions of the game. It is ONLY for changes that may be implemented using the existing editor.
Many threads exist in the general Creation and Customization forum that relate to this topic, but they are scattered and sometimes hard to track down. My goal with this thread is to collect them all together in one place.
Within this thread, customizers can post their ideas about unit statistics, for example perhaps you think that Musket Men should have more powerful offensive capabilities. Then others can debate your idea from the standpoint of realism or playability. Or they can post their agreement with your idea.
This thread is a place for customizers to publish the minute details of their Mods -- the bits and pieces that make their Mod different from the core rules. For example, some customizers favor ranged weapon units having the ability to fire a 0 range defensive volley against attackers. If enough customizers support an idea, maybe it will make it's way into the core rules of a future version of Civ.
You can post your ideas for new units or Unique Units here, from a statistical standpoint rather than a graphics standpoint. Supposing that you think that the game could use a Crossbowman unit in the early Middle Ages -- here you can make a case for it, show where it would fit into the existing Tech Tree and post it's stats.
If you think that the Tech Tree is hopelessly out of synch with reality, you could post your new version of it here.
This topic encompasses aspects of game balance, playability, history and the capacity of the game to be adapted to simulate real world systems in ways the game designers never imagined.
Hopefully it will inspire lively discussion and hours of useful reading material for customizers.