ZapRowsdower
Chieftain
- Joined
- Sep 22, 2010
- Messages
- 28
I have a suggestion for improving the use of roads now that we have one unit per tile. In my opinion, the utility of roads is compromised by enforcing the 1UPT principle on them. However, unlimited stacking would allow for major exploits. I think that they should allow unlimited multistacking on roads with the following limitations:
1) you must be on a road or railroad in friendly or neutral territory (a given)
2) if you are attacked, a stack of units will not defend themselves and will be destroyed (imagine that the troops are in a troop truck or the tanks are being transported on another vehicle)
3) No stacked units may attack. A unit must begin its turn 1upt in order to attack that turn.
This would allow you (and the AI) to do peacetime and wartime transportation of units along efficient routes without too much bumping, but with sufficient penalties that there would be no tactical exploit that affects 1upt in combat.
Opinions? Suggestions?
1) you must be on a road or railroad in friendly or neutral territory (a given)
2) if you are attacked, a stack of units will not defend themselves and will be destroyed (imagine that the troops are in a troop truck or the tanks are being transported on another vehicle)
3) No stacked units may attack. A unit must begin its turn 1upt in order to attack that turn.
This would allow you (and the AI) to do peacetime and wartime transportation of units along efficient routes without too much bumping, but with sufficient penalties that there would be no tactical exploit that affects 1upt in combat.
Opinions? Suggestions?