TowerWizard
Warlord
- Joined
- Aug 6, 2008
- Messages
- 274
Yes the contract worker could also solve the problem that the AI tends to pay 3500 gold for a buffalo worker while I have to pay 911 gold for Elephant Riding tech to them. (eternity speed that is). Disabling worker trade and enabling contract workers would really help balancing the system a lot.
EDIT: what about if the contract worker is, like a spy, unattackable by thiefs and bandits etc?
EDIT2: ah you included that already by "cannot attack or defend" I think...
Glad you liked the idea. The "cannot attack or defend" line is there to make them into civilians: they cannot kill other units, and are killed automatically if they are attacked. It would be nice if the enemy could not kill them with thieves and such, though, since then they can kill them without declaring war, and that is not what I had in mind. If this is a possible mechanic, then yes, make them unattackable by invisible units. They can still be killed by Mercenary type units, since they have Hidden Identity, but that is ok in my book.