CommiGoblin
Chieftain
- Joined
- Jul 23, 2013
- Messages
- 7
Hello all; I'm new to the forums, but have played Civ since Civ III at a level that I would call between casual and competitive. I'm currently out of the country, so I've yet to play BNW (so excited!), but in the meantime I thought I'd share an idea that I've had since the Civ IV days.
I've noticed, especially in Civ V, that, because it is a good strategy to specialize your cities (for food, production, etc.), certain cities (usually high-production capitals) will become wonder giants, sometimes with ten or more wonders if the owner's scientific lead is high enough. Unfortunately, this usually means that in a given game of Civ, three or four players will be wonder rich, while every other player might have one or two wonders, or even none at all.
Now, I don't like the idea of punishing the player for doing well, but is it not a bit excessive that so few civilizations, so few cities, should have so many wonders? It means that if you are lucky enough to have that fantastic production city, you hardly have to choose between wonders (choice being one of the key elements in strategy) simply because you know you can get almost all of them. On the flip side (usually on higher difficulties), you find yourself doomed to one or two wonders because Egypt is successfully building 70 percent of them.
I bring this up now because I think that the devs may have chosen to assign certain wonders to specific policy trees (à la Pyramids to Liberty) partially as a way to prevent this, by limiting access to certain wonders. Maybe this addition was enough (again, I've not played BNW yet), but with the increased importance of culture (and, therefore, of culture-generating wonders), I fear it will not be enough. So, here is my suggestion:
After a city has three wonders (not counting national wonders), the cost to build more wonders in that city goes up x% per wonder (5 or 10 seems reasonable, but I'm not a maths person so I'll not make a definitive judgment on that). This would eliminate the reliance on a single wonder city in each game. Furthermore, planning what wonders should go where would become more important, heightening the strategy behind wonder-building.
Now I'm sure that the tall empire people will be opposed to this limitation, so I would be happy to compromise by reducing this wonder penalty for smaller empires somehow.
Does anyone agree with this idea, or at least think that I might be barking up the correct tree? I'm especially interested in hearing from those of you who have been playing BNW for a bit now.
Thanks!
I've noticed, especially in Civ V, that, because it is a good strategy to specialize your cities (for food, production, etc.), certain cities (usually high-production capitals) will become wonder giants, sometimes with ten or more wonders if the owner's scientific lead is high enough. Unfortunately, this usually means that in a given game of Civ, three or four players will be wonder rich, while every other player might have one or two wonders, or even none at all.
Now, I don't like the idea of punishing the player for doing well, but is it not a bit excessive that so few civilizations, so few cities, should have so many wonders? It means that if you are lucky enough to have that fantastic production city, you hardly have to choose between wonders (choice being one of the key elements in strategy) simply because you know you can get almost all of them. On the flip side (usually on higher difficulties), you find yourself doomed to one or two wonders because Egypt is successfully building 70 percent of them.
I bring this up now because I think that the devs may have chosen to assign certain wonders to specific policy trees (à la Pyramids to Liberty) partially as a way to prevent this, by limiting access to certain wonders. Maybe this addition was enough (again, I've not played BNW yet), but with the increased importance of culture (and, therefore, of culture-generating wonders), I fear it will not be enough. So, here is my suggestion:
After a city has three wonders (not counting national wonders), the cost to build more wonders in that city goes up x% per wonder (5 or 10 seems reasonable, but I'm not a maths person so I'll not make a definitive judgment on that). This would eliminate the reliance on a single wonder city in each game. Furthermore, planning what wonders should go where would become more important, heightening the strategy behind wonder-building.
Now I'm sure that the tall empire people will be opposed to this limitation, so I would be happy to compromise by reducing this wonder penalty for smaller empires somehow.
Does anyone agree with this idea, or at least think that I might be barking up the correct tree? I'm especially interested in hearing from those of you who have been playing BNW for a bit now.
Thanks!