Let me drop a couple of sentences.
1. Decrease the power of
companion dogs by -4. It is foolish
to see domestic dogs with a force greater than people with weapons or stronger than the same bear (!). To remove at all) Or leave in the form of a permanent bonus for units. +0.5 to strength / 10% to defense, dogs are vigilant guards?
2. With the trading system, and before it, are needed like the air - new varieties of
resources,
dyes (of which there were a huge number in different folks, but not one indigo) and the main
GOLDEN products, tools (+% to construct building or improvments or + production frome farm/quary or bonus from slave)
weapons(can work as with auxiliary. Allowing naked with clubs to arm in more modern weapons. Let's assume that the short sword is the base sword for everyone, with weapons becoming a more modern unit, if studied. Or, simply, the force was 4, with weapons was 5). Resources / workshops / goods = i turn to the ancient gods with a request for immortality for modmakers
And ofcourse a lot warity of prices and a tough need for such products.
3. Mercenaries / Barbarians /
Pillage.... can it be done so that they would appear at the far borders, with a pass of
1 turn. I consider it a great joke to have them 99.99% under the walls of the city with the right move and instant assault and ruin, space pirates are obtained
. What about to remove the possibility of destroying roads !? (how can a barbarian / mercenary destroy a patched road / high-power road?) Plant shrubs, dig with an ax? Let this be a permangling action only by workers or perhaps in general no one can do this? About Pillage improvements, maybe some trait "Pilaged" - no bonus frome resource and tarrain on 4- ..turns?.
4. Roads. In addition to the cancellation of their destruction. Is it possible to make sure that the map is not covered by this spiderweb and the
roads really would become a strategic advantage and an important infrastructure? Let's add bonuses from the ROAD: +1 gold to village/settlements, +1 food to farms / pastures, +1 hammer to quarry/mines (all like with rail/mines/sawmill), and +10% / + 20% of income and to culture (depending on the class of the road) in the city?
5.
Buildings. Force of the Galaxy, we need tham more. In addition to workshops, leather, jewelry, etc. More monuments. I would like this: the construction of "Urban Infrastructure I, II, III" which would be a little expensive, like in hammers, and rent some amount of gold. But at the end, it would give good bonuses for every unit of the population / specialist / citizen / great person. It's like updating buildings, building materials, foundations, and just raising standards, wealth and qaullity of life
. It would be cool from huts to turn the city into something developed, stone / wooden, but majestic, albeit not graphically!
6. Great Persons. They should be from an early stage, and generally more of them(real not necessarily, let there be random names sorted by culture). Remove the geometrically increasing level for the appearance of
Great General. And what are some new, other bonuses from the Great People. Experience commanders and bonuses from them. This is perfectly done in the
Caveman 2 Cosmos.
7. The combat system as in
Caveman2Cosmos, and there will be no more situation when barely alive Wolf 0.1% defeats the divinely experienced Hunter or the Heavy cavalry
...
7.1 Supplyconsumption as in
Realism Invictus?
8. Line of dependence of goods in production, as in
C2C and
Realism Invictus.
---- Hmm, the wish list to the Creator of the Universe, dreamed of the ideal Civ