This strategy is designed for playing a game based around early espionage on immortal/deity, where it's hard to build the great wall before the AI does and you don't necessarily want to sink the hammers into the wonder anyway.
The key to the strategy is the Sumerian Ziggurat which is a slightly cheaper courthouse that can be built at priesthood. Basically you build up normally with early bronze working and whatever worker techs you need to connect resources. Then research Priesthood before Writing, whip ziggurats in 2 cities and then use them to hire 1 spy each producing a GP in 34 and 67 turns on normal speed. Invest your espionage points against an AI player who you are not infiltrating immediately. Meanwhile you REX with Settlers and/or Vultures. Exit the classical age with alphabet and start training spies. You can hire 2 scientists in a library somewhere to help get to alphabet so long as they're fired before they can produce a GP.
Playing this way you get one great spy in early medieval and another in late medieval. These 2 infiltration missions and some trading, if things go well, can get you most of the medieval tech tree for free while you rebuild the economy.
Advantages:
- No need to try and race for the Great Wall.
- The 2nd spy arrives early enough to pick up techs like CS, Philosophy, Guilds on deity
Disadvantages:
- Unfortunately playing Sumeria you get stuck with protective, but at least you have the vulture.
- you lose flexibility in employing other types of specialists because you don't want to overtake the Spy cities or pollute their GP pool.
The key to the strategy is the Sumerian Ziggurat which is a slightly cheaper courthouse that can be built at priesthood. Basically you build up normally with early bronze working and whatever worker techs you need to connect resources. Then research Priesthood before Writing, whip ziggurats in 2 cities and then use them to hire 1 spy each producing a GP in 34 and 67 turns on normal speed. Invest your espionage points against an AI player who you are not infiltrating immediately. Meanwhile you REX with Settlers and/or Vultures. Exit the classical age with alphabet and start training spies. You can hire 2 scientists in a library somewhere to help get to alphabet so long as they're fired before they can produce a GP.
Playing this way you get one great spy in early medieval and another in late medieval. These 2 infiltration missions and some trading, if things go well, can get you most of the medieval tech tree for free while you rebuild the economy.
Advantages:
- No need to try and race for the Great Wall.
- The 2nd spy arrives early enough to pick up techs like CS, Philosophy, Guilds on deity
Disadvantages:
- Unfortunately playing Sumeria you get stuck with protective, but at least you have the vulture.
- you lose flexibility in employing other types of specialists because you don't want to overtake the Spy cities or pollute their GP pool.