damnrunner, you're absolutely right. I've included that in turn actions.
Btw we need to gift Masonry to MS on their turn.
Turn 78
Moves not dependent on barb actions:
Ben Hur > Heal
Warrior 3 > F
Bushir > E
Missionary > if Confu doesn't spread to Osk, spread
Oskemen > if FP isn't blocked, switch from Horses to FP
Barb actions:
Both barbs pillage: New Chariot kills barb, waits in place. 2 worker rebuild road. Warrior and Settler move here. Other worker build winery 1 turn (workers are all ready to repair FP road next turn before Settler builds city).
Wounded barb pillages, other barb moves SE: New Chariot kills barb, waits in place. 2 worker rebuild road. Warrior and Settler move here. Other worker roads corn (this works out as a free move later.
Wounded barb moves (to non-forest tile), other barb pillages: Chariot 2 attacks wounded barb. New Chariot attacks barb 3. Workers build Winery (ready to road FP next turn). Settler moves 1SW of Osk.
Wounded barb moves (to non-forest tile), other barb moves SE: New Chariot attacks wounded barb. Whichever Chariot is strongest moves to Wine. Workers build Winery. Settler, warrior and other Chariot moves 1SW of Osk.
he can move fine as he'll be protected by the chariot. our chariots need cheap kills, not attacking units with a defence bonus
Oskemen doesn't have a lot of other opportunities for food so I say that FP needs a farm. But we should have decided this earlier...
You're forgetting about the Settler there...new chariot kills weak warrior and goes back to city (if wounded below 2.1), warrior moves on forest hill, missionary spread confu..1 worker goes to improve corn, other 2 farm and 2 wounded chariots with workers on the flood
I think we have enough consensus to farm the FP, it's what was in the plan previously, so I think we'll go with that.The workers are going to be on the floodplain and the settler is going to be on the plain 1E of them... how do you plan to cover both safely? Guarding with the chariot at 2.0 health almost makes it a fair fight for the attacking barb. The wounded warrior should continue to heal in Oskemen since 2 more barbs are on the way. And what if the 4.0 chariot gets reduced down to say 1.5? I prefer taking the fight to the barbs with 78% and 81% odds.
I'm 100% for Oskemen working the flood plain until the commerce city needs it. I just thought that it would be good for those turns to be spent growing a cottage. Farming now and then cottaging later is a waste of worker moves and cottage growth for +1. I thought it was well understood that Oskemen was never going to be more than a marginal city and that the commerce city would have priority for all overlap.
I think we have enough consensus to farm the FP, it's what was in the plan previously, so I think we'll go with that.
That's easy, we just need to make sure it's the only city without a religion when Taoism founds.The "infallible" founding formula triumphs again! Now let's try to "engineer" a founding of Taoism in City 5 Can we start running 2 scientists again this turn?