duxup
Prince
- Joined
- Dec 31, 2001
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- 385
Did anyone else notice the AI not building much cavalry?
Come to think of it I haven't seen much of it from the AI...
Did anyone else notice the AI not building much cavalry?
Originally Posted by Johan de Witt
Did anyone else notice the AI not building much cavalry?
Right here
You say that feeding horses is easy because it doesn't put a huge strain, and even nomadic cultures can do it with JUST grazing. Using "just" there to disparage what these non-agricultural societies could achieve, and stating that the actual cost in owning horses is the social frippery associated with them in Western culture (read: the only culture worth talking about).
There are food constraints on ability to use horses, or land usage constraints at least. Agriculture competes with pastureland (which contrary to your belief, was not more readily available at the quality required). A Mongol horseman with his 3-6 personal horses and family herds was staggeringly rich as viewed by his contemporaries in other cultures. This is not something achieved easily and could not have been done in Europe even if, as you say they did, they chose not to through social conventions regarding horsemanship and military doctrines.
The expense of horses in terms of food and land use and also that Roman era horses were smaller and the invention of the stirrup took a while to disperse were why many BCE militaries had less use of cavalry that we might expect.
It depends what you call contained. They sometimes massacred their neighbours but didn't really displace them. Everywhere the horse nomads go that is not the steppes, they must either overgraze the lands and move quickly on (the Mongols often), stop being nomads and drastically reduce the size of their herds usually resulting in their absorption into the local culture (the Turks and the Mongols in China) or return to the steppes. Thats been the way since before horses were large enough to ride to war and there were only chariots.
TLDR: The environment shapes the society. Every society thinks its own environment is best and what others do on theirs is rubbish.
It builds neither ships nor armor much as well. It seems that the AI seems to be fixated on building just a small subset of specific unit types almost exclusively, during certain periods, rather than on what is best for that situation.Come to think of it I haven't seen much of it from the AI...
I applaud a history discussion Most European armies at that time were composed of levied farmers and townsmen, mecenaries and knights. Knights are noblemen, who think highly of themselves and tend to be horrible at following orders. There are many battles known where a charge by knights destroys a commander's plans and sometimes even make them lose a battle.
I realized quickly that I can't win with only spamming lots of horses against a Deity AI.
For once the game favors defense.
1UPT, City Ranged Attacks and deploying siege all state that.
You really need strong melee units to withstand the onslaught in defensive positions. You also need cavalry right but it seems you can't make it with only Horses.
Also the AI builds Pikemen really fast. This could be also true with human enemies in MP as beelining for Civil Service is a valid strategy for growth. And beware of those 50% cost Landsknechts.
IMHO, this could all be fixed by giving mounted units a -33% penalty when attacking cities. It makes sense tactically and realistically: cavalry work well in open terrain, not cities full of buildings. That way, there is more incentive to build Swordsmen in the early game.
Right now, I only build them if I don't have access to horses or the terrain is very rugged, because Horsemen are superior in most ways.
There must be something different about my game. The AI builds spearmen/pikemen constantly and just about any horse unit ends up useless compared to melee.
You can pretty much steam roll an entire civ with melee units + general and never have a single one die. Losing horses to ninja pikes is pretty easy though.