TC: Sunday Sept 17, 11PM MST (-7), 0600 GMT Monday

DaveShack

Inventor
Retired Moderator
Joined
Feb 2, 2003
Messages
13,109
Location
Arizona, USA (it's a dry heat)
Date/Time Sunday Sept 17, 11PM MST (-7), 0600 GMT Monday
Probably offline, and may play up to 2 hours later
DP: DaveShack

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Only instructions posted in this thread prior to the start of the TC will be considered valid instructions. Instructions posted or changed after the start of the TC may be ignored. Instructions will not be accepted at the TC.
 
We seem to be a bit short of instructions, so here goes...

Please note I have changed some build queues and tiles worked (though not all), so please check carefully :)


Build queues (Turn 0)

Please make sure build queues are as follows:

New Port City: Crossbow, Market, Barracks
Old Sarai: Barracks, Granary, Knight
Toot Uncommon: Maceman, Granary, Catapult
Fort Impervious: Courthouse, Grocer
Const Falls: Colosseum, Barracks, Crossbow, Knight
Basillica: Maceman, Knight, Grocer

Tiles to work

New Port City: as screenshot, with 1 Engineer and 2 Scientists
npc.jpg
(pop will be stagnant)

Old Sarai: as screenshot, with no specialists

After 5 turns (when farm completes 2S of OS), stop working mine 1E of OS and work farm instead, as so:


Toot Uncommon: as screenshot, with no specialists

After 9 turns (when pop expands), work farm 1W of TU

Fort Impervious: as screenshot, with 2 Artists
fi.jpg

Const Falls: as screenshot, with no specialists, for 5 turns only
cf.jpg
After 5 turns, switch from the 3 :hammers: forest 2S1E to the cottage 2N1E, as so:
cf_b.jpg

Basillica: as screenshot, with no specialists
ba.jpg



Workers (if no instrs)

Sweetacshon does not appear to have posted for a few days. If you get no official instructions for using the workers in my state, please consider the following suggestions:

When Golf (2S of Old Sarai) finishes farm, move to hill 1SW of Old Sarai and start building mine
Worker Juliet (1N2W of Toot Uncommon) is not doing anything and would be more productive if moved to help one of the workers in the Const Falls area
Worker India (1NW of Toot Uncommon) should complete the road to the corn (2NE of Toot Uncommon) and then go to 1SW of Basillica to build a cottage
When Echo (1NE of Fort Impervious) finishes farm (2 turns), move to Const Falls area

Workers in the Const Falls area
There is a lot to do. Please let worker Kilo (1SW of CF) finish chopping the forest and then build a farm on that tile.
Worker Delta (1N2E of CF) should stop chopping the jungle. With Delta and any other workers that become available in the Const Falls area, please consider the following (highest priority first):
  • build cottage 1NW of CF
  • replace farm 1S of CF with cottage (it is a plains square)
  • build mine 2S1E of CF


EDIT: Sorry about the mess with the piccies :eek:
 
Workers

Bravo at Reddot mine the three plains hills.
Hotel/ Golf at OS farm grass river tiles
India/Juliet at Toot farm all grass, mine all hills. This includes bulldozing the cottages.... if u pillage them first tho, we get the cash.
Kilo/ Delta/ charlie at Const Falls, keep ripping down the river grass forests and cottaging them... in whatever order you want.
Alpha at Basc, we need farms 1NE and 2N1E of Basc
Echo at Basc, farm grassland at FI
Foxtrtot N of Basc, farm 2S of Abydos, then mine the jungle grass hill.
 
Ministry of Science-Deputy

Regentman hasn't posted any instructions yet, so I'll post something here:
finish banking.
start researching eductation
 
Play starting, offline.

Turnchat log:
Spoiler :

Turn 0, 1553 AD

Sci set to 40%, banking in 11, -1gpt
Set Toot, Ft Imp, Old Sarai, Const Falls, Basilica, NPC according to instructions
Started positioning a couple of troops to improve happy in Auda City.

Turn 1, 1556 AD
Mansa Musa visits, offering Music (1386 beakers) in exhange for Guilds (2310)
This is quite one-sided so I use the negotiate panel to see what else is available.
They also have Engineering (2310) and are unwilling to trade it.
I say no thanks for now.

Mace completes in Basilica, start Knight
Islam has spread in our lands (to Basilica). I say no temporarily to the "convert now" popup.
Old Sarai completes barracks, starts granary.
Clearing a forest creates 100 hammers for Const Falls.
Alpha (worker) instruction is to farm 1NE of Basilica. Someone mentioned pillaging what
is currently on the square, so I'll try that and see if we get any gold back from this cottage.
Nope, pillaging our own lands does NOT result in getting gold back. It did however lower our
gpt by 1, to -4gpt.

End of turn 1, Banking in 10, -4gpt, 683g.

Turn 2, 1559 AD
Montezuma demands our world map. There are no instructions for diplomacy.
We are at +1 (cautious) on the diplomatic scale, and last place in power.
I decide we need a potential friend, or at least don't need a potential enemy.
Monty can have his map. Now relations are +6, and he's pleased with us.

BW completes courthouse. No instructions, start a knight.
Colosseum finishes in Const Falls. Work begins on a market.
Saladin adopts theocracy.

End of turn 2, banking in 9, 0gpt, 679g

Turn 3, 1562 AD
Mansa Musa offers open borders, we accept.
Peter completes Hagia Sophia

End of turn 3, banking in 8, +4gpt, 679g

Turn 4, 1565 AD
Mace completes in Toot, starts granary.
Monty declares war on Mansa Musa.
Mansa Musa adopts Theocracy

Auda City is now happy, 3rd garrison arrives.

End of turn 4, banking in 7, +4gpt, 683g

Turn 5, 1568 AD
Nothing to declare.

End of turn , banking in 6, +4gpt, 687g

Turn 6, 1571 AD
Mansa asks for aid in war against Aztecs...
We are at -3 with Mansa, +5 with Monty.
Decline to join Mansa in this war.
Peter offers to trade Engineering (2310)+10g for Guilds (2310)
For now, decline until can check if we still have a monopoly and
what else might be available.

NPC completes crossbow, starts Harbor. Switch to market per instr.
Darn, forgot to save. Do that now...

we don't have a guilds monopoly any more. without instructions, now
is the time to shop it around for what we can get. Trade with the
lowest on the totem pole who can give us something useful.

Also, Peter has Education, we're screwed as far as getting Liberalism goes. :(

The only valid trade is the one Peter offered at the beginning of the turn.
Might as well do it, otherwise we get nothing for guilds.
On a whim I try to get both music and engineering, "not so gullible" lol
try for engineering, 10g, WM. It's a deal. That gave us a nice view of
the other continent's south coast.

Screenie of power graph shows that the Aztec - Mali war is going bad for Monty.

End of turn 6, banking in 5, +5gpt, 701g

Turn 7, 1574 AD
Monty asks for help vs the Mali. We must decline at this point, gives us -1 and
drops us back to cautious.
Old Sarai finishes granary starts knight
We now have 5 "million" population

worker "bravo" runs out of assignments. We can get trade goods by connecting the
wheat on the coast S of BW, so head on over there.

End of turn 7, banking in 4, +5gpt, 706g

Turn 8, 1577 AD
Knight completes in BW, start grocer
Lighthouse completes in red dot, start mace
Nothing else interesting to report.

End of turn 8, banking in 3, +4gpt, 711g

Turn 9, 1580 AD
Peter adopts theocracy
nothing else to report

End of turn 9, banking in 2, +6gpt, 715g

turn 10, 1583 AD
Bismarck builds the Islamic shrine
Peter converts to Islam

End of turn 10, banking in 1, +1gpt, 721g

To allow discussion on trade, went through to beginning of next turn.

Turn 11, 1586 AD
Banking completes, offered mercantilism as civic, skipped it for discussion
Selected astronomy as a placeholder
MG completes harbor, choose mace as a placeholder
FI completes court, starts grocer

Saved at beginning of turn 11, 722g, +10gpt.
Astronomy (placeholder) in 36.


ending save
 
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