We've just completed democracy and I don't think we've figured out exactly where we're going on the tech tree next.
We've certainly got a good number of options.
Music/Gunpowder/Military Tradition
-allows cavalry and musketmen, useful upgrades which will avoid the melee bonus of Roman crossbows and greatly increase our attacking power
Theology/Divine Right
- For Versailles and spiral minaret, good for improving our gold flow
RP/Gunpowder/Rifling
- A longer tech path, but allows for those lumber mills we've been waiting for as well as Riflemen
Economics/Corporation
- Gives us Wall Street, could be very useful in EA
Gunpowder/ Chemistry
- Allows Grenadiers and Frigates
Scientific Method/Physics
-To get the free scientist
Of course there are certainly path's that I'm missing here, what else do you guys see and what do you think are the most useful things to go for. At the moment as we are considering war against Rome I'd be most in favour of going for the military tradition path, possibly adding in Drama which will only take 1 additional turn.
We've certainly got a good number of options.
Music/Gunpowder/Military Tradition
-allows cavalry and musketmen, useful upgrades which will avoid the melee bonus of Roman crossbows and greatly increase our attacking power
Theology/Divine Right
- For Versailles and spiral minaret, good for improving our gold flow
RP/Gunpowder/Rifling
- A longer tech path, but allows for those lumber mills we've been waiting for as well as Riflemen
Economics/Corporation
- Gives us Wall Street, could be very useful in EA
Gunpowder/ Chemistry
- Allows Grenadiers and Frigates
Scientific Method/Physics
-To get the free scientist
Of course there are certainly path's that I'm missing here, what else do you guys see and what do you think are the most useful things to go for. At the moment as we are considering war against Rome I'd be most in favour of going for the military tradition path, possibly adding in Drama which will only take 1 additional turn.